Barbarian
Base Class: Barbarian

Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size, taking on forms that evoke the glory of giants. Some barbarians look like oversized versions of themselves, perhaps with a hint of elemental energy flaring in their eyes and around their weapons. Others transform more dramatically, taking on the appearance of an actual giant or a form similar to an Elemental, wreathed in fire, frost, or lightning.

Giant's Havoc

Your rages pull strength from the primal might of giants, transforming you into a hulking force of destruction. While raging, you gain the following benefits:

  • Your Reach increases by 5 feet
  • If you are smaller than Large, you become Large, along with anything you are wearing. If there isn't enough room for you to increase your size, your size doesn't change.

Thunderous Blows

Starting when you choose this path at 3rd level, your rage instills you with the strength to shove and smash your way through your foes, making any battlefield your domain. When you hit a creature with a melee attack while you're raging, you can push that creature up to 5 feet away from you in a direction of your choice. A creature that is Huge or larger makes a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a success, the creature is not pushed.

 

Demolishing Might

Starting at 6th level, your melee weapon attacks deal an extra 1d8 damage and deal double damage to objects and structures while you're raging.

Mighty Impel

Your connection to giant strength allows you to hurl both allies and enemies on the battlefield. As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself. An unwilling creature must succeed on a Strength saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) to avoid the effect.

If, at the end of this movement, the thrown creature isn't on a surface or liquid that can support it, the creature falls, taking damage as normal and landing prone.

 

Thunderous Blows (10th Level)

Starting at 10th level, you can push a creature up to 10 feet when you hit it with a melee attack while you're raging instead of only 5 feet.

 

Demiurgic Colossus

The primordial power of your rage intensifies. When you rage, your reach increases by 10 feet, your size can increase to Large or Huge (your choice), and you can use your Mighty Impel to move creatures that are Large or smaller. 

In addition, the extra damage dealt by your Demolishing Might feature increases to 2d8 and you can now push creatures of size Huge or smaller up to 15 feet when you hit it with a melee attack while you're raging instead of 10 feet. Gargantuan creatures must still make the saving throw or be pushed as well.

 

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