Base Class: Warlock
Phoenix
The Phoenix is the elemental lord consisting of Life Fire. They choose the form of a massive bird composed of fire as their spirit manifestation, and is extremely caring and warm. Perhaps this is due to the nature of the energy that constitutes them. The Phoenix typically oversees the northern half of Rosaria in an attempt to ensure the survival of the Rosarian people, as they were almost completely eliminated in various wars.
The Curse of Righteousness: Phoenix's curse has to do with their personality, as it has a direct bearing on their actions and personality. The curse placed upon Phoenix is directly transferred to their host, with which they share the body in equal parts. It ensures that the Phoenix has an extremely righteous, unwavering personality.
Eefrit
Eefrit is the elemental lord consisting of the ruinous, more destructive side of Fire. The spirit manifestation they choose is one that looks much like a devil, however, this is only for aesthetics. Eefrit himself is a being that enjoys fighting, seeing it as the most fun and best way to get to know someone. They are collectively considered the Eon of Destruction by the people, however this was never his intention. In fact, Eefrit laments this title and has been trying to change public opinion. Eefrit cares more than he lets on about public opinion.
The Curse of Intent: Eefrit's curse ensures his love for fighting and being amidst the heat of battle. It is considered by the other Eons to be the only non-dangerous curse. However, this doesn't mean that Eefrit is any weaker than the others, in fact, he is of middling strength in terms of relativity to other Eons.
Vaughn
Vaughn is the elemental lord consisting of lightning energy. Their spirit manifestation changes often, as they can never truly decide on a for sure look. Most recently, it is a butterfly-like humanoid form. Vaughn himself is somewhat righteous when it comes to specific things, namely: a person's freedom. He cannot, and will not, stand by as another's freedom is taken from them. His outlook can somewhat be simplified by the statement: "Do whatever you want, so long as other people are left out of it." Vaughn is one that most people are not truly afraid of, however, he does have a darker side.
The Curse of Wanderlust: This is Vaughn's curse, the curse of wanderlust. He is unable to remain in one location for long, and therefore is unable to ever create or have a true home he can return to. The curse has the additional side effect of activating a massive lightning storm if he does ever attempt to remain in one location. Most of the other Eons feel bad and/or lament his fate, as his curse makes him unable to experience a stationary life, despite his want for such life.
Nimhe
Nimhe is the elemental lord consisting of water energy. Her spirit manifestation is akin to a massive hydra-like serpent made entirely of water. She is considered the Eon of guidance and clarity, as she is known to help and guide those who are lost or have no determined purpose in life. She is commonly seen alongside Vaughn, as the two of them are very close, and their domains run parallel to each other. She is known to assist those that Vaughn frees, giving them renewed purpose and clearing their minds.
The Curse of Anger: Nimhe is an Eon that you should never wish to anger. Although she is not quick to anger, the effects of her becoming angry carry immense geographical implications. The last flare up was located in the southern half of Sanbrech, and it was turned from a normal, flat landscape; into a massive seabed of rivers. Once she is angered, the curse will ensure her wrath is brought upon almost anyone who dared to anger her.
Gaia
Gaia is the elemental lord consisting of earth energy. His spirit manifestation is a massive brown drake, and it has been that way for as long as he has existed. Widely considered the Eon of Preservation, he is dead-set on preserving the people's natural way of life. Most of the time, hosts of Gaia can be found working on farms, or having a simple life in a small village. He does not have any grand ambitions, nor lofty goals. All he wants is to maintain a peaceful life.
The Curse of Apathy: The nature of Gaia's curse is relatively harmless, at least, in a physical aspect. It makes it extremely hard for Gaia to actually care about things immediately outside of his current life. This oftentimes makes it so that he isn't kept in the loop about most other events pertaining to Eons. This does not mean that he will not act when needed. In fact, more often than not, he will step in to save villages or eliminate threatening monsters. There is one caveat, however, should something threaten his way of life, he will immediately act with extreme prejudice.
Garuda
Garuda is the elemental lord consisting of wind energy. Her spirit manifestation takes the form of a massive bird-like humanoid. This has been known to change frequently, but has been the case since her last host died. Garuda is the Eon of change, chaos, and freedom. She does not care much for things that do not directly affect her or the things she cares about. In the past, she was referred to as the Eon of Madness, but she was cleansed of that affliction by Shiva. Garuda is a true free spirit and enjoys life on the road, she would't settle into a slow life even if given the chance, and she has seen many different world wonders and visited many different places.
The Curse of the Berserker: Garuda has maybe the worst curse out of all the Eons, as she is practically guaranteed to enter a berserk state at least once per cycle. This berserk state forces her to lash out at anything and everything within range. In the past, she has destroyed entire buildings and wiped towns and cities off the map. Luckily, the state is only entered when she feels her host's life is in danger.
Erebus
Erebus is the elemental lord consisting of darkness. The form they choose is a large worm-like entity. They are considered the Eon of sadness and loneliness, however, this has not always been the case. In the past, Erebus was referred to as the Eon of Uncertainty. They brought with them feelings of uncertainty, and obscurity, however, this was not necessarily a bad thing. They were somewhat seen as the Eon of New Beginnings, as they always brought with them an uncertain, but good future.
The Curse of Obscurity: Erebus is cursed with obscurity, as in, they can never know or hold a true plan in life. They can never have their next actions fully planned out and ready to go. This curse previously ensured an extreme level of over preparedness. It's nature has changed alongside their attitude, and has unfortunately become one of an extremely hopeless future.
Bahamut
Bahamut is the elemental lord of light. His chosen form is a large white dragon-like being. Widely considered the be the Eon of Hope, he brings with him the promise of a peaceful society. By the other Eons, his recent actions in Sanbrech are considered the acts of a misguided hero, as his dream will likely not end the way he wishes it to. Bahamut is righteous and extremely ambitious, believing himself to be the one who should bring about change within the Southern Continent.
The Curse of a Single Mind: Bahamut's curse ruins his sense of rationality. It causes him to not think things all the way through. As a result, he often comes off as impulsive and reckless. This is not his intention, and the other eight Eons always attempt to correct this kind of behavior. However, doing so has little to no effect.
Shiva
Shiva is the elemental lord of ice. Her chosen form is what most refer to as a Snow-Woman, or Yuki-Onna. She is the Eon of cold calculation and foresight. Smart, and somewhat cruel, she runs an entire country and has ensured her hosts do not influence her mind or reasoning, by devising a method to effectively pick her own hosts. She is protective of her nation, and somewhat separated from the world. Most of those who work directly for her, do so in an attempt to stamp out crime within her kingdom by going directly to the source.
The Curse of Protection: Shiva's curse ensures that she cares about her people to a terrifying degree. All caution and reasoning will be discarded when a threat to her people's security appears. She is the most likely Eon to take part in worldly politics, and is the most feared Eon because of this. In the past, her curse was one that affected a large variety of behaviors, but she has been able to subtly manipulate the curse to affect only her people, which amplified the curse's effect by a terrifying degree.
Expanded Spell List
1st-level Elemental Lord feature
The Elemental Lords let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Elemental Lord Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bane, shield |
| 2nd | spiritual weapon, mirror image |
| 3rd | phantom steed, bestow curse |
| 4th | conjure minor elementals, elemental bane |
| 5th | conjure elemental, wall of force |
Elemental Lord
At 1st level, you choose one of the Nine Elemental Lords. The damage type associated with each Eon will be used in features you gain later.
Elemental Lords
| Elemental Lord | DAMAGE TYPE |
|---|---|
|
Phoenix |
Fire |
|
Eefrit |
Fire |
| Vaughn |
Lightning |
|
Nimhe |
Bludgeoning |
|
Gaia |
Acid |
|
Garuda |
Slashing |
|
Erebus |
Necrotic |
|
Bahamut |
Radiant |
|
Shiva |
Cold |
Bahamut
Bahamut is associated with light and radiant damage.
Eefrit
Eefrit's fire is fundamentally different from Phoenix's. His fire is typically a much darker color.
Erebus
Erebus is associated with darkness and necrotic energy.
Gaia
Gaia is associated with Earth damage. His attacks utilize acid directly harvested from the earth.
Garuda
Garuda is heavily associated with wind, her attacks utilize slashing winds.
Nimhe
Nimhe is associated with water, most of the features gained through this Eon will cause torrents of water to buffet your enemies.
Phoenix
The Phoenix is associated with Fire.
Shiva
Shiva is associated with cold damage.
Vaughn
Vaughn is the Elemental Lord of Lightning.
Elemental Hex
Beginning at 1st level, you can use a bonus action to place an elemental curse on a target you can see within 90 ft. When you do so, every time the cursed enemy is hit, they take an extra 1d6 damage of the type associated with the Elemental Lord you chose. You may curse someone in this way once per short rest, and can activate it additional times using a warlock spell slot.
Additionally, when you deal damage with a weapon, you can choose to make all of your weapon damage the same type as the Elemental Lord of your choice.
Bahamut (Radiant)
Bahamut is associated with Light. His damage type is Radiant.
Eefrit (Fire)
Eefrit's associated damage type is Fire.
Erebus (Necrotic)
Erebus is associated with Darkness. Their damage type is necrotic.
Gaia (Acid)
Gaia is associated with the earth, and his damage type is derived from natural acids.
Garuda (Slashing)
Garuda is associated with the wind. Her damage type is slashing, as sharp blades of wind will assault your foes.
Nimhe (Bludgeoning)
Nimhe is associated heavily with water. Her damage type is bludgeoning.
Phoenix (Fire)
The damage type of your Elemental Hex feature is Fire.
Shiva (Cold)
Shiva is the Elemental Lord of Ice. Her damage type is cold.
Vaughn (Lightning)
Vaughn is associated with Lightning damage
Elemental Master
6th-level Elemental Lord feature
When you attack an enemy and deal the damage type associated with your Elemental Lord of Choice, you ignore enemy resistance to that damage type. If the enemy has immunity to that damage type, you treat that immunity as resistance instead.
Additionally, your Elemental Hex feature can now be used at will, without expending a spell slot.
Elemental Eruption
10th-level Elemental Lord feature
Your attunement to the nature of the Elemental Lords has increased exponentially. You gain a flying speed of 30 ft, can hover, and you gain resistance to the damage type associated with the Elemental Lord of your choice.
Additionally, when you drop to 0 hit points, you can instead choose to drop to 1 and erupt with raw elemental energy. Each creature within 30 ft of you must make a constitution save, taking 4d10 force damage on a failed save, and half as much as on a successful save. This feature can be used once per 1d4+1 long rests.
Bahamut Resistance (Radiant)
Bahamut grants you resistance to radiant damage.
Eefrit Resistance (Fire)
Eefrit grants you resistance to fire.
Erebus Resistance (Necrotic)
Erebus grants you resistance to necrotic damage.
Gaia Resistance (Acid)
Gaia grants you resistance to acid damage.
Garuda Resistance (Slashing)
Garuda grants you resistance to slashing damage.
Nimhe Resistance (Bludgeoning)
Nimhe grants you resistance to bludgeoning damage.
Phoenix Resistance (Fire)
The Phoenix grants you fire damage resistance.
Shiva Resistance (Cold)
Shiva grants you resistance to cold damage.
Vaughn Resistance (Lightning)
Vaughn grants you resistance to lightning.
Elemental Channeller
14th-level Elemental Lord feature
When you cast your Elemental Hex feature, you can choose to target a number of additional targets equal to your Charisma modifier. It's damage additionally increased to 3d6.
Additionally, you can channel the presence of the Elemental Lord that you chose, causing those around you to become awestruck or frightened. As an action, you can draw on their power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to this aura for 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/21/2023 2:24:26 AM
|
9
|
2
|
--
|
Coming Soon
|
Comments