Base Class: Bard
Enchaining the Rage Warden, you can call upon it's powers.
Summon
Starting at 3rd level you can call upon the strength of the Rage Warden. You can use this feature the amount of your proficiency bonus. You can summon any of the things listed within 5 ft. of you.
Arms - As a bonus action, you can make a melee spell attack with the arm, the reach being 10 ft. The attack deals magical slashing damage equal to twice your bardic inspiration die. As an action, you can make a melee spell attack with the arm. The attack is the same but you can try to grapple as a part of the same action the STR DC being your spell save DC. At level 9, you can summon two arms.
Legs - As a bonus action, you can make a melee spell attack with the legs, the reach being 10 ft. The attack deals magical bludgeoning damage equal to twice your bardic inspiration die. As an action, you can make the same attack but try to make an enemy fall prone as a part of the same action. The STR DC being your spell save DC. At level 9, all creatures within 5 ft. of the inital target must also succeed the saving throw or fall prone.
Tail - As a bonus action, you target creatures within a 15 ft. cone. The targeted creatures must succeed on a DEX save equal to your spell save DC on a failure taking magical bludgeoning damage equal to your bardic inspiration die. As an action you can do the same attack but failed saves also pushes targets 10 ft. away. At level 9, the attack deals half damage on a success and full damage on a failure and the range increases to 20 ft.
Eyes - As a bonus action, you can target one creature. The targeted creature must succeed on a WIS saving throw equal to your spell save DC. On a failure, the creature is feared until the start of your next turn. As an action, this attack also marks an enemy. The enemy has disadvantage on the next saving throw against the Rage Warden and the next attack from the Rage Warden has advantage on it's next attack. At level 9, the fear can target up to 3 people but the mark can not.
Manifestation of Rage
As an action you can choose one feature to borrow from the Rage Warden by expending a Bardic Inspiration Die. You can only have one feature active at a time. At 9th level, you can have 2 features active at a time.
Arms of The Warden - Your unarmed strikes deal damage equal to your bardic inspiration die. Also gain multiattack.
Legs of The Warden - You gain an additional 20 ft. walking, climbing and swimming speed. As a bonus action, you can roll a melee spell attack against a creature and knock them prone on a failed STR Save. The DC is equal to your spell save DC.
Tail of The Warden - You gain advantage on dexterity saving throws. As a reaction, you can attempt to block an incoming projectile by rolling your bardic inspiration die and the half of the number rolled is added to your AC for that projectile only.
Eyes of The Warden - You can choose one creature to mark for death, and for the rest of combat you can add a 1d4 to your attack rolls against that creature. You also know the location of the marked creature while they're within 60 ft. of you.
Half-Summon
Once per day, you can summon the Rage Warden's weaker body by spending your turn summoning it if you're under 30% HP. You can summon it within a 30 ft. radius. The warden persists forever but on the start of each of your turns you can roll a charisma saving throw DC specified in the Half-Summon Rage Warden stat-block. The Warden knows that you tried to de-summon it if you fail a save. If the Warden is killed, you can not use it for 7 days and you suffer a point of exhaustion.
Complete Summon
You may use your turn to summon the Rage Warden in all of it's might.
Once per day, you can summon the Rage Warden's body by spending your turn summoning it if you are under 30% HP. You can summon it within a 30 ft. radius. The warden persists forever but on the start of each of your turns you can roll a charisma saving throw DC specified in the Rage Warden stat-block. The Warden knows that you tried to de-summon it if you fail a save. If the Warden is killed, you are killed.
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