Monk
Base Class: Monk

Monks of the Way of Flowing Ki are able to perceive and manipulate the flow of ki far greater than any other monk. They see battle as a flow of energy much like life and are able to manipulate the energy flow of combat to take control over the battlefield. 

Only on rare occasions do monks have the ability to perceive the flow of energy in battle, monks with this skill are taught in the ancient mythical art of the Way of Flowing Ki. Monks who learn this tradition often become high ranking leaders of their monastary as they have been chosen to have a hightened sense of wisdom and skills. Other monastries might task these monks with venturing out into the lands in search of more people with their gift, or they might be tasked with ending a conflict that threatens peace in the nearby land.

Flowing Fighting

3rd-level Way of Flowing Ki feature

At 3rd level you have learned how to redirect the attacks of your enemies. Your new flowing form of fighting allows you to perform the following available techniques.

 

Defensive Flow

When you are targeted by an attack roll you can use your reaction and spend 1 ki point to roll your martial arts die, you can add the number rolled to your AC for the triggering attack or if you make a Dexterity or Strength saving throw, you can add the number rolled to your saving throw.

 

Disarm

When a creature fails a melee weapon attack against you, you can use your reaction to choose one weapon or item that the creature is holding, the creature must succeed a Strength saving throw, on a failed save the object is moved 5ft in any direction away from the creature.

 

Redirective Strike

When a creature fails an attack roll on you using a melee weapon, you can use your reaction and spend 1 ki point to make the attack target a creature within 5ft of you instead of you.

 

Block Flow

6th-level Way of Flowing Ki feature 

At 6th level you have learnt specifically how to block an opponent’s ki in order to weaken their combat capabilities and leave them unable to use their skills on the battlefield. 

Throat Strike

When you hit a creature with your flurry of blows you can cause the creature to become mute until the start of your next turn as you strike at their throat. While mute the target cannot speak and thus cannot perform the verbal components for spells.

Skill Block 

When you hit a creature with your flurry of blows, you can spend 1 ki point to attempt to block the use of their skills. The creature must succeed on a Wisdom saving throw, on a failed save the creature has disadvantage on ability checks, saving throws. This feature affects the creature until they succeed on an ability check, saving throw or after 1 hour.

 

 

Lightning Flow

11th-level Way of Flowing Ki feature

At 11th level you have learned how to react as fast as lightning to attack to strike at gaps in your opponent's guard. You can use your expertise in flow to gain hightened awareness after striking at foes. You can take two reactions instead of one.

Lightning Step:

When you use your Step of the Wind feature, you gain the benefits of the Dash and Disengage action as well as your jump distance being doubled for the turn.

Lightning Charge:

When you defend yourself, your ki vibrates around you to form a protective layer alike to electricity. When you use your Patient Defense feature, if a creature targets you with an attack roll while you have the benefits of Patient Defense, the creature takes damage equal to your Dexterity modifier, this damage cannot be reduced.  

Ultimate Flow

17th-level Way of Flowing Ki feature

At 17th level you are so attuned to the flow of battle and the energy within everything that you can physically see it, allowing you to predict your opponent's decisions before they've made them. As a bonus action you can awaken your senses to the flow of energy and ki, for 1 minute you gain the following effects:

  • You cannot be surprised.
  • You have advantage of attack rolls, ability checks and saving throws.
  • You gain a bonus to AC equal to your Wisdom modifier.
  • You gain truesight.
  • If you succeed on both unarmed strikes from your flurry of blows feature, you regain 1 ki point.

Once you use this feature, you cannot use it again until you finish a long rest.

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