Base Class: Barbarian
The unfortunate few who follow the Path of Madness embrace incredible power at the cost of control Your madness is all consuming. and ever present. Your madness has always been, and always will be. In time, a modicum of control can be achicved…hopefully.
Unhinged
3rd-level Path of Madness feature
Your mind is conflicted with madness, and a loss of sense of self, this disturbs your enemies giving you advantage on intimidation and deception checks. However this also confuses you giving you disadvantage on persuasion and insight.
Hysterical Rage
Level 3 Path of Madness features
When you enter a rage you must roll for a positive, and negative madness effect that will last until you exit your rage.
While raging you also gain the following benefits, in addition to the base effects:
- You are resistant to psychic damage.
- When you take damage you’re not resistant to, you may reduce it by an amount equal to your bonus rage damage
Positive Madness
| D4 | Rage EFFECT |
|---|---|
| 1 |
You ignore difficult terrain, and gain 10ft of movement. |
| 2 |
When you make an INT or WIS saving throw roll a D6. On a 5 or 6 you ignore the effect. |
| 3 |
After you take damage you can use a reaction to heal for a number of d6’s equal your bonus rage damage. |
| 4 |
You can use your bonus action to make an additional attack action. |
Negative Madness
| D4 | Rage EFFECT |
|---|---|
|
1 |
You must use ALL of your movement before using your action or bonus action. |
|
2 |
When you make an INT or WIS saving throw roll a D6. On a 5 or 6 you ignore the effect. |
|
3 |
When dice are rolled to heal you my must be rolled twice taking the lowest roll. |
|
4 |
Subsequence attacks against the same target in the same turn have -3 to the attack roll. |
Unpredictable
6th-level Path of Madness feature
If an ability, spell or other effect allows you to roll a saving throw or ability check to and the effect early you have advantage on that roll Additionally, while raging you cannot make attacks with disadvantage.
Advantage on saves
Advantage on saves
Revel in Madness
10th-level Path of Madness feature
Your madness passes on to those around you, all allies within 5ft of you gain both the positive and negative effects of your madness rage.
Psychosis
14th-level Path of madness feature
If you are raging you can use an action you can enter
Psychosis gaining the following benefits and restarting your rage duration:
- You do not share your madness effets with your allies through your Reval in Madness ability
- You no longer are affected by the Negative Madness
Effects. - You gain all the Positive Madness Effects at once When in a state of Psychosis you cannot properly communicate with or understand your party, and you MUST use your turn to attack the creature that is closest to you. friend or foc. If multiple creatures are considered the closest you must roll a die to randomly determine the target.
Psychosis lasts for 1 min and cannot be canceled willingly.
Only death or incapacitation will and the effect carly. You may only use I'sychosis once per long rest.
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