Fighter
Base Class: Fighter

Flesh and bones weapon.

3rd-level bloody cloner feature

On your turn (no action required), You can use your own flesh and blood to recreate any simple weapon or melee martial weapon you have ever held in your hands. You are considered proficient with this melee weapon, it uses your constitution modifier for its attack and damage rolls. At any point during your turn, you can have the weapon fuse back into your arm (no action required).

 

Summon Clone

3rd-level bloody cloner feature.

  • You can, as a Bonus Action, summon a number of clones equal to half your PB (rounded down), these are a physically exact copy of the player, being able to speak and perform simple actions.
  • Immediately after being created, you can choose if they appear with the weapon holding by you from the feature “flesh and bones weapon” and move up to 30 Fts and perform an assigned task (Attack, pick up an object, etc.), in subsequent turns and as a Bonus Action the player can move their clones, but can only command one action at a time.
  • The AC of the clones is 10 + PB, they have 1 HP and the same proficiency as the player. When using the Attack Action the player can attack by himself or order one of his clones to do so.

 

meat shield

7th-level bloody cloner feature

You can spend a reaction to use one of your clones as a human shield to either defend yourself or a creature within 15fts that you can see.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.

Additionally, when you and your clones are at 10 fts of you get a plus on any dice roll (saving throws, action, etc) +1 with one clone, +2 with 2 clones, +3 with 3 clones.

 

Regain flesh

10th-level bloody cloner feature

You begin to better understand your abilities related to flesh. You can spend a bonus action to initiate the fusion of one of your clones with yourself or a target creature, and regain 1d8 + proficiency bonus. you can regenerate limbs, an eye or other parts of your body.

additionally you can apply an offensive use. As a bonus action, You can infect a target creature by enveloping it in the flesh of your clone, starting a process of replacing the target's body with that of the clone. This inflicts 3d6 + PB necrotic damage per turn to the creature. The infected creature must make a Constitution or Strength saving throw to remove the clone, if the creature succeeds it make the clone disappear.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.

 

Reclaim body

15th-level bloody cloner feature

You're nearing master of the Bloody Cloner path, enhancing your previous features.

summon clone (improved):

- you can shoot a stream of blood with a reach of 30 fts, from which the clones can manifest.

- you can transfer your consciousness to one of your clones, becoming your main body.

 

Regain Flesh (Improved):

Now, your clones use 100% of their bodies to heal target creatures. Your clone healings now restore 1d12 + proficiency bonus hit points.

The infection from your clones is even more aggressive, causing greater harm to enemies, now dealing 3d8 necrotic damage + PB.

 

Army of me

18th-leve bloody cloner feature

You have mastered the path of the Body Cloner. You have maximized your understanding of your own body, delving into the intricacies of each cell. Once per combat, when your hit points reach zero, you can command the cells in your body to stabilize in a unique manner, leaving you at 1 hit point.

You regain an use when you finish a long rest.

Flesh and bones weapon.

Flesh and bones weapon.

3rd-level bloody cloner feature

On your turn (no action required), You can use your own flesh and blood to recreate any simple weapon or melee martial weapon you have ever held in your hands. You are considered proficient with this melee weapon, it uses your constitution modifier for its attack and damage rolls. At any point during your turn, you can have the weapon fuse back into your arm (no action required).

.

meat shield

meat shield

7th-level bloody cloner feature

You can spend a reaction to use one of your clones as a human shield to either defend yourself or a creature within 15fts that you can see.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.

Additionally, when you and your clones are at 10 fts of you get a plus on any dice roll (saving throws, action, etc) +1 with one clone, +2 with 2 clones, +3 with 3 clones.

Regain flesh

Regain flesh

10th-level bloody cloner feature

You begin to better understand your abilities related to flesh. You can spend a bonus action to initiate the fusion of one of your clones with yourself or a target creature, and regain 1d8 + proficiency bonus. you can regenerate limbs, an eye or other parts of your body.

additionally you can apply an offensive use. As a bonus action, You can infect a target creature by enveloping it in the flesh of your clone, starting a process of replacing the target's body with that of the clone. This inflicts 3d6 + PB necrotic damage per turn to the creature. The infected creature must make a Constitution or Strength saving throw to remove the clone, if the creature succeeds it make the clone disappear.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a short or long rest.

Reclaim body

Reclaim body

15th-level bloody cloner feature

You're nearing master of the Bloody Cloner path, enhancing your previous features.

summon clone (improved):

- you can shoot a stream of blood with a reach of 30 fts, from which the clones can manifest.

- you can transfer your consciousness to one of your clones, becoming your main body.

 

Regain Flesh (Improved):

Now, your clones use 100% of their bodies to heal target creatures. Your clone healings now restore 1d12 + proficiency bonus hit points.

The infection from your clones is even more aggressive, causing greater harm to enemies, now dealing 3d8 necrotic damage + PB.

Army of me

Army of me

18th-leve bloody cloner feature

You have mastered the path of the Body Cloner. You have maximized your understanding of your own body, delving into the intricacies of each cell. Once per combat, when your hit points reach zero, you can command the cells in your body to stabilize in a unique manner, leaving you at 1 hit point.

You regain an use when you finish a long rest.

Bloody Cloner Image

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