Monk
Base Class: Monk

TBD

Barley's Ram

You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals  + your Strength or Dexterity modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Crown of Antlers

3rd-level Way of the Fey Exile

Your connection to the Fey Wilds has been opened up slightly, allowing you to access and manipulate its energies native to your existence. As a bonus action, you can spend 1 ki point to summon the Crown of Antlers. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Charisma saving throw (DC 8+Prof+CHA) or take force damage equal to two rolls of your Martial Arts die.

For 10 minutes, large, multi-pointed spectral antlers hover near your head or surround your arms (your choice). You determine the crowns’ appearance, and they vanish early if you are incapacitated or die. While the crown is present, you gain the following benefits:

  • You can use your Charisma modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
  • When you make an unarmed strike with the Crown on your turn, your reach for it is 5 feet greater than normal.
  • You can use the spectral arms to make Barley's Ram attacks as if they were unarmed strikes.  This attack scales with your Martial Arts dice. 
  • If you move at least 10 feet in a straight line while your Crown of Antlers is active, and then hit a target the a successful Barley's Ram attack, the target must succeed on a Strength saving throw (DC 8+Proficency+Strength Modifier) or be pushed up to 10 feet and knocked prone.
  • The unarmed strikes you make with the arms can use your Charisma modifier in place of your Strength or Dexterity modifier for the attack and damage rolls, and their damage type is force.

Wilds Protection

As long a you are not wielding a weapon, your AC is 8+Dex+WIS+CHA

Wilds Protection

As long as you are not wielding a weapon, your AC is 8 + Dexterity + Wisdom + Charisma.

Embrace of the Yarnspinner

6th-level Way of the Fey Exile

You can summon the visage of the Yarnspinner in the form of spectral web-like greaves by leeching power from them through the Fey Wilds. As a bonus action, or as part of the bonus action you take to activate Crown of Antlers, you can spend 1 ki point to summon the Embrace of the Yarnspinner for 10 minutes. It vanishes early if you are incapacitated or die.

The spectral visage covers your legs like greaves. You determine its appearance.

While the spectral visage is present, you gain the following benefits.

Yarnspinner's Resolve. You are immune to the frightened condition and are resistant to Poison damage.

Yarnspinner's Stride. You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.  You also gain a climbing speed equal to your walking speed.

Yarnspinner's Gile. You have advantage against spells and other magical effects that would restrain, grapple, or cause a reduction in speed. 

Yarnspinner's Mirage. Whenever you make a Dexterity (Stealth) check or take the Hide action you do so with advantage.  

Plot Armor - Mark of the Archfey

11th-level Way of the Fey Exile

When you have both your Crown and Embrace summoned, you can cause the Mark of the Archfey to appear (no action required). This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance.

While the spectral body is present, you gain the following benefits.

Fey Resistance. When you active your Crown of Antlers and Embrace of the Yarnspinner, choose one of either acid, cold, fire, force, lightning, or thunder.  Your are resistant to that type of damage while your Crown is active and your AC in increased equal to your Charisma Modifier. 

Daunting Presence. You can increase your size up to huge.  You gain an additional reach of 5ft for each level increased this way. 

Archfey's Awakening

17th-level Way of the Fey Exile

Your connection to the Fey Wilds has fully opened and accepts you as a new Archfey. As a bonus action, you can spend 5 ki points to summon the Crown, Embrace, and Mark and awaken it for 10 minutes. This awakening ends early if you are incapacitated or die.

While you are awakened, you gain the following benefits.

Royal Presence. You gain a +2 bonus to Saving Throws.

Stories End. Whenever you use Flurry of Blows, you can make up to five additional attacks with it (up to a total of eight Flurry of Blows attacks), provided that each Flurry of Blows attack is against the same creature this turn.