Base Class: Wizard
You have spent many years learning about nature and ancient animal remains. Your knowledge of those fossils allow you the unlock the secrets of necromancy, and the ability to use those power to bring back those long dead beings under you control. You can spend an Action too scan the soil, looking for animal remains, and you can expand a spell slot to bring back one of those creatures under your control.
Gealope
Thanks to your many years of studying and practicing, you are now able to sense fossils under your feet and close to you. As an action, you can focus to locate and identify all the remains within 10ft of you.
You can also chose to use a spell slot to expand the research radius by 10ft per level of spell slot used.
The DM can throw 1d6 to determine the size of the remains (Tiny, Small, Medium, Large, Huge, Gargantuan) and refer to the monsters manual to determine witch creature the remains belongs to.
Paleovification
Draw upon the weave to redirect energy to a fossil in your vicinity, bringing it back to life as an undead puppet, its CR up to 1/3rd your Wizard level. You control the puppet until either of you dies. The size of the remains determines with spell slot level you need to use to do so :
Tiny : Cantrip
Small : 1rst or 2nd level spell slot
Medium : 3rd or 4th level spell slot
Large : 5th or 6th level spell slot
Huge : 7th or 8th level spell slot
Gargantuan : 9th level spell slot
Paleontologist
Starting at 6th level, your extensive knowledge of both the soil, flora and fauna gives you advantage in nature and history ability checks.
Fossilized Defense
At level 6, you can use your reaction to create a shield made of fossilized bones. This shield provides a bonus to your armor class equal to your proficiency bonus until the start of your next turn. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a short rest.
Bone Spike
At level 6, you can use your action to create a sharp bone spike from nearby animal remains. You can make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes 1d8 piercing damage plus your spellcasting ability modifier.
Fossilized Swarm
At level 10, you can use your action to summon a swarm of fossilized insects. The swarm covers a 15-foot cube centered on a point you choose within 60 feet of you. The swarm lasts for 1 minute or until you dismiss it as a bonus action. The swarm is difficult terrain, and any creature that starts its turn in the swarm’s area must take a 13 DEX saving throw, taking 4d6 piercing damage on a failed save, or half as much damage on a successful one. You can use this ability a number equal to your proficiency per long rest
Adds 1d6 at level 13, another at level 18.
Bone Armor
At level 14, you can use your action to create a suit of armor made of animal bones. This armor provides a bonus to your armor class equal to your proficiency bonus until you take a long rest. Additionally, when you are hit by a melee attack, the attacker takes 1d8 piercing damage.
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