Paladin
Base Class: Paladin

Origins: The Oath of Sin draws its power from the boundless sea of desires that reside within every sentient being. Its origin remains shrouded in mystery, but whispers speak of ancient rites conducted by shadowy orders, unlocking the latent potential within the hearts of those who dare to explore the darker recesses of their own souls.

Unintended Descent: Some paladins unwittingly fall into the embrace of the Oath of Sin. A relentless pursuit of justice might lead one to compromise their principles for the greater good. A paladin confronting the harsh realities of a morally gray world may find themselves gradually tempted by the forbidden. Perhaps a well-intentioned act of deception or an alliance with unsavory figures unknowingly seals their fate.

Purposeful Exploration: Others actively seek out the Oath of Sin, drawn to its power and the liberation it promises. These paladins may be scholars delving into ancient tomes, seeking forbidden knowledge. They might be disillusioned by the limitations of conventional morality, yearning for a greater understanding of the human experience. The allure of the oath can also be a response to personal tragedy, as the paladin seeks strength in the very desires they once deemed corrupt.

The Temptation's Catalyst: The moment a paladin embraces the Oath of Sin often occurs during a critical juncture. It might be a pivotal decision, an irrevocable action, or a moment of profound revelation that breaks the chains of their previous convictions. Some experience a spiritual awakening, as the whispers of forbidden desires echo within their very core, inviting them to cast aside the constraints of conventional virtue.

Hidden Orders: Secret societies or esoteric cults may serve as conduits for the Oath of Sin. These organizations, steeped in ancient rituals and occult practices, act as both guardians and wielders of this forbidden power. Paladins who seek out these enigmatic orders often find themselves initiated into a world where moral boundaries blur and the true nature of sin becomes a source of strength.

Consequences: Embracing the Oath of Sin is not without consequences. The power it grants is as potent as the shadows it casts upon the paladin's soul. Struggling with the duality of their existence, these paladins may find redemption elusive and forgiveness scarce. Yet, in the darkest moments, when the world teeters on the brink of chaos, they become living embodiments of the irresistible allure that dwells within the hearts of all beings.

Oath of Sin Spells

An Oath of Sin gains the following spells at the paladin levels listed.

Paladin Level Spells
3rd charm person, disguise self
5th enthrall, suggestion
9th major image, tongues
13th compulsion, greater invisibility
17th dominate person, modify memory

Channel Divinity

An Oath of Sin paladin of 3rd level or higher gains the following two Channel Divinity options.

Wrath's Compulsion. As an action, the paladin targets one creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must spend its next turn moving to and attacking  a creature other than you or your allies.

Sloth's Embrace. As an action, the paladin channels a creatures lethargic tendencies. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On failure, the target is under the effects of the slow for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success

Aura of Temptation

Starting at 7th level, the paladin and friendly creatures within 10 feet of you gain advantage on Charisma ability checks and saving throws.

At 18th level, the range of this aura increases to 30 feet.

Aegis of Greed

At 15th level, the paladin, can use it's reaction to grant a creature within 30 feet of it resistance to damage from a single attack. In doing so, the paladin take psychic damage equal to half the damage the target would have taken.

Desire Actualized

At 20th level, the paladin's mastery over sin becomes absolute. Once per long rest, the paladin can tap into the eternal well of forbidden desires, enveloping themselves in an aura of irresistible temptation for 1 minute. During this time:

  • You gain advantage on all Charisma-based ability checks, and your Charisma score increases by 4.
  • You emanate an aura of seduction in a 30-foot radius. Enemies that start their turn in this aura must make a wisdom saving throw (DC {{savedc:cha}}). On failure, the creature is charmed for the duration.
  • Once per round, as a reaction, you can redirect an attack or harmful spell targeted at you to a creature of your choice within 30 feet. The redirected attack or spell automatically hits the chosen creature, using the original attack roll or spellcasting modifier.

After activating the aura, the paladin can’t do so again until he or she finishes a long rest.

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