Ranger
Base Class: Ranger

Through many journeys into the magical Forrest's of the fey wild, you have collected the means to grow magic seeds called Pop Greens, that instantly grow dangerous plants to aid you on your adventures. Your time in the fey wild has also effected your senses, making you acutely more aware of your surroundings. 

Bag of Seeds

At 3rd level, you can choose 3 types magic seeds of your choice from the list of seeds. These seeds can be thrown or used as ammo for a sling a number of times equal to your proficiency modifier per short rest. You gain two more seeds at 7th level, 11th level, and 15th level.

Seed save DC = 8 + your proficiency bonus + your Dexterity modifier  + half your ranger level 

Bamboo Javelin

From the location the seed is placed, a 30 ft area of sharp bamboo shoots will instantly grow, doing 3d6 piercing damage to all creatures within the area. The area will then be considered difficult terrain for 1d4 rounds.

Banana boat

From the location the seed is placed, instantly grows a rowboat capable of carrying up to 4 medium sized creatures. This seed can also grow in water without the need for soil.

Devil Fly Trap

From the location the seed is placed, three giant fly traps will instantly grow, taking up 5ft. Up to three creatures withing 5ft if the flytraps must make a Strength saving throw or be grappled. Each turn they can attempt the saving throw again. A grappled creature takes 1d4 acid damage each turn. The plant wilts after 1 minute.

Exploding Pinecones

(Requirement: Level 7) From the location this seed is placed, an explosion of flame blossoms out. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Exploding Skull Grass

(Requirement: Level 7) From the location this seed is placed, a patch of grass will instantly appear withing a 5ft space. If a creature enters this space an explosion of flame blossoms from the space. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Humandrake

From the location the seed is placed, a patch of flowers will instantly grow withing a 5ft space. If a creature moves into this space, the flowers will leap out of the ground biting at the creature, doing 1d8 piercing damage, and the creature's speed becomes 0 for the rest of the turn.

Plant Beast

(Requirement: Level 7) Deploy a seed that instantly grows into a bush that mimics an animal such as a wolf, lion, or bull. Any creature that can see the plant beast must make a Wisdom saving throw or be frightened. The plant beast is animate but will not move without a command. As a bonus action on any of your turns, you can command the plant beast to charge at a single enemy within sight. On impact, the plant beast will deploy a burst of 8d6 force damage, they must make a Constitution saving throw. On success they take half damage. On failure, in addition to taking full damage, they are knocked back 40ft. As soon as the plant beast has made an attack, it wilts.

Platanus Shuriken

You deploy four razor sharp leaves. Each leaf hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 slashing damage to its target. The leafs all strike simultaneously, and you can direct them to hit one creature or several.

At 7th level this becomes 5 leaves.

Rafflesia

A giant flower instantly grows from the location the seed lands. This flower releases a foul-smelling odor in a 30 sq ft circle around itself. Any creature within this area must pass a Constitution saving throw or be sickened for 1d4 rounds. The plant will wither after 1 minute.

Sargasso wall

A nonmagical wall of Ferns springs into existence at a point the seed is placed. You can make the wall up to 30 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. 

If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.. 

The wall is an object made of plants that can be damaged and thus breached. Each panel has AC 10 and 30 hit points. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the GM’s discretion. It is vulnerable to fire damage.

The plant will wilt after 24 hours.

Sprinkler Lily

From the location this seed is placed, grows a flower that deploys water as rain in a 30-foot cube within range, extinguishing exposed flames in the area.

At 7th level this increases from 30 ft to 60 ft

Trampolia

From the location, the seed is placed, a plant with a gelatinous center will instantly grow. Within a 5 ft space. If landed on, all fall damage up to 60ft is completely negated. If a creature jumps off of the plant, the creature's jump distance is tripled. This seed can be deployed as a reaction.

Eyes of the Fey Wild

At 7th level, you gain blind sight up to 30 ft.

Eyes of the Hawk

At 11th level, when making a ranged attacks, double the range it can hit accurately.

Improved eyes of the Fey Wild

At 15th level, your blind sight increases from 30 ft to 60 ft.

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