Warlock
Base Class: Warlock

Rather than forging a pact inked by blood or bound to your soul, you have inherited a Legacy, a patron embodied by a line of inheritors sworn to a sacred cause. In so doing, you have acquired a relic of this ancient legacy, an object of unimaginable power
passed down through the generations or recently uncovered from a long-lost civilization. With it, you can transform into the most powerful version of yourself to continue your Legacy’s fight.

Countless Legacies have imbued warlocks with ancient powers, and only a few remain today, but each possesses a unique type of relic and bestows a unique type of transformation. How you use this transformation is ultimately up to you, but the Legacy conspires to see you achieve greatness and advance its unknowable ancient goals.

Expanded Spell List

Your ancient Legacy lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. New spells are marked with an asterisk.

Spell Level Spells

1st

boomerang*, heroism

2nd

aid, flame blade

3rd

fireball, phantom steed

4th

death ward, stoneskin

5th

cone of cold, dispel evil and good

Relic of Transformation

Beginning when you choose this subclass at 1st level, you have a magical relic tied to your patron which allows you to undergo a fantastic transformation or reverse it as a bonus action. The exact nature of the transformation varies from Legacy to Legacy, but it always changes your appearance and confers dramatic power. While transformed you have the following benefits:

• Your AC equals 10 + your Dexterity modifier + your Charisma modifier.

• Unless a creature has truesight or watches you transform, you can’t be recognized as your true identity.

• You have a pool of battle dice, which are d6s. A battle die is expended when you use it. You regain all expended battle dice when you finish a short or long rest, or when you roll initiative. Your
battle die changes and more battle dice become available when you reach certain levels in this class, as shown on the Battle Dice table below.

• Once on each of your turns, when you hit a creature with an attack, you can roll a battle die and add it to the attack's damage roll.

Battle Dice

Warlock Level Battle Dice

1st

2d6

3rd

2d8

7th

3d8

13th

3d10

19th

4d10

Relic of Force

Starting at 6th level, while transformed, you can emanate an aura of courage as an action. For the next minute, you and friendly creatures within 30 feet of you have advantage on death saving throws and saving throws against being frightened. Additionally, for the duration, you can expend a battle die as a bonus action to heal a willing creature within the aura, which regains hit points equal to the die roll + your Charisma modifier.

Once you use this ability, you can’t use it again until you finish a short or long rest.

Aura of Legend

Starting at 10th level, while transformed, you and any friendly creatures within 30 feet of you gain resistance to your Relic Force damage type. 

Final Legacy

Starting at 14th level, while you are transformed, you can use your action to begin charging the power of your allies into an ultimate attack. Until the start of your next turn, each friendly creature within 10 feet of you can use their action to aid your charge. At the start of your next turn, you fire a massive beam of force in a 120-foot long, 5-foot wide line in a direction you choose. Each creature in the line must make a Dexterity saving throw against your spell save DC, taking 10d10 force damage on a failed save, or half as much damage on a successful one. The beam's damage increases by 4d10 for each creature that aided your charge, up to a maximum of 30d10 force damage.

Once you use this ability, you can’t use it again until you finish a long rest.

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