Base Class: Bard
As you look into the stars. The world endless possibilities become know. The fates guide you and show you the paths for your personal betterment
Oracle's Instruments
When you choose this archetype at 3rd level you master the use of a gaming set or occult object which you may use as a bardic focus. You gain expertise in one gaming set of your choice. In addition, you gain proficiency in the Dexterity (Sleight of Hand) skill if you did not already have it, and you may choose to use your Charisma modifier instead of Dexterity whenever you make a Sleight of Hand ability check.
Forewarning
When you join the oracle subclass at 3rd level, you gain the ability to see into the future of the actions of yourself and others. After you finish a long rest you may roll up tp 2 of your Bardic Inspiration die at level 3 and notate the rolled numbers to use until your next long rest.
At level
7- you can roll up to 3
11- you can roll up to 4
15-you can roll up to 5
Awakening
At 6th level, you learn three divination spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
Additionally, when you gain a level in bard, you can choose one of the divination spells this feature grants you and replace it with another divination spell of your choice from any class, which also must be of a level for which you have spell slots.
Hand of fate
Starting at 14th level, you have learned how to shift the tides of fate in your favor. Once when you or a creature you can see rolls an attack roll, saving throw, or ability check you may use your reaction to instead make the result a natural 20. You recover the use of this feature when you complete a long rest or roll a natural 20.
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6/19/2019 12:39:55 AM
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