Paladin
Base Class: Paladin

Though it is rare for Shadar-kai to become Paladin's, most aiding in strengthening their Queen, those who swear a Paladin's oath to her adhere to a strict code that stresses the sanctity of both life and death. Followers of the Raven Queen, they act as her avengers and defenders in the mortal realms. They have made an oath to serve her, in this life and the next.

Tenets of the Raven

Though the exact words and strictures of the Oath of Raven vary, paladins of this oath share these tenets.

Cherish Life. The living has a gift granted to them. All life deserves protection and a chance to continue.

Preserve the Righteous. Death should not come early to those who have led a blessed life. Preserve the righteous, so they may live on without fear, and one day die in peace.

Accept Death. Death comes to all eventually, do not fear it. Accept it, and you will find a place in the afterlife.

Let Souls Pass On. Every soul deserves its place in the afterlife. When you see a creature forced into undeath, let its soul go free.

Annihilate the Unholy. The undead and those who foster them are unholy and wicked. Destroy them before they defile more than they have alread.

 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Destroy Undead. As an action on your turn, you can choose to destroy those who would defile the natural order of life. Each undead creature within 15 feet of you must make a Wisdom save against spell save DC. If the undead creature is of Challenge Rating 1/4 or lower fails the saving throw, it is destroyed. If it is above Challenge Rating 1/4 or succeeds on the saving throw, it is not destroyed, but rather frightened of you for one minute. The Challenge Rating changes to 1/2 at 5th level, 1 at 10th level, and 2 at 15th level.

 

Preservation. As an action, you can choose to bolster the health of those who deserve to keep on living. Each creature of your choice within 15 feet of you (including yourself) regains hit points equal to double your paladin level.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Raven's Aura

By 7th level, the power of the Raven Queen has strengthened your resolve against those who would pervert the natural cycle of death. Undead creatures of a Challenge Rating equal to half your paladin level (rounded down) have disadvantage on attacks while within 10 feet of you.

At 18th level, this aura increases to 30 feet.

Raven's Talon

At 15th level, the Raven Queen has granted you immense power, allowing you to take out your enemies with ease. As a bonus action, you can target one creature, causing a raven's talon to wrap around their neck. This talon causes them to take 1d8 necrotic or radiant damage. As a bonus action on following turns, you may target the same creature for 1d8 necrotic or radiant damage. This effect lasts for one minute, or until you dispel it as a bonus action.

In addition, the target must make a Wisdom saving throw against your spell save DC. On a failure, they are frightened by you for one minute. At the end of each of their turns, they may remake the saving thow, ending the effect on a success.

Raven's Emissary

At 20th level, you have become completely committed to the Raven Queen, allowing her essence to flow through you. As an action, you can tap into this connection, granting you the following benefits for 1 minute:

  • Your armor class increases by 2.
  • On a hit with a melee weapon, you deal an additional 1d8 radiant and 1d8 necrotic damage.
  • Black raven wings sprout from your back, granting you a 30 foot fly speed

Once you use this feature, you can't use it again until you finish a long rest.

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