Fighter
Base Class: Fighter

defensive experts are specialised fighters who excel in keeping themselves and their team alive. planted with both feet firmly on the front-lines, they understand how to deflect a raging Minotaur's strike, resist a treacherous poison and footwork around a potent fireball. they prefer any type of one-handed weapon so they may wield their ultimate tool; the shield. with their shield in hand they can protect both themselves and their allies. do not mistake them for tanks though; they are surprisingly agile when you consider how heavy the armour they don is.

block and counter

you gain 1 extra reaction to use (all reactions are refreshed at the start of your turn). you are granted the protection fighting style. in addition you have learnt how to punish adversaries for missed or defended attacks. when a enemy attack either you or a character you've used the protection fighting style on and misses you may use your reaction to make a melee attack against that enemy (if you are in range).

heart of iron

you gain 1 extra reaction to use (all reactions are refreshed at the start of your turn). you have advantage on rolls to resist being frightened, charmed and stunned. you also have advantage on constitution saving throws. you now have access to 1 + your constitution modifier charges of embolden (refreshes on long rest). on your turn, as a bonus action, you may choose to embolden by banging your weapon against your shield and shouting a battle-cry (therefore you may only use this feature if you have access to a shield and weapon). all creatures allied with you that can hear you, see you and are within 50ft are emboldened for 10 minutes. embolden creatures receive the following benefits:

  • they have advantage on constitution saving rolls as well as rolls to resist being frightened, charmed and stunned.
  • if they are frightened, charmed or stunned upon activation they are cured of those status effects
  • they gain +2 to their ac

fast footwork/shield bash

you gain 1 extra reaction to use (all reactions are refreshed at the start of your turn). you have advantage on dex saving throws. when you take the dodge action you gain +2 to your ac and +15ft of movement until the effects of the dodge are over. in addition you now gain the ability to perform a shield bash (you are automatically proficient in it). it is a non-finesse weapon that deals 1d4 damage. upon a successful hit with shield bash the target must throw a str saving throw equal to 10 + your str modifier. on a fail they are knocked prone.

armour specalist

you gain the defence fighting style. in addition, you no longer have to meet the str requirement of a piece of armour to avoid the penalty; you automatically move at full speed. wearing a piece of medium armour now gives you your full dex modifier bonus instead of +2 max and wearing a piece of heavy armour now gives you +2 max dex modifier instead of none.

hold fast

you now need to take triple your max hp in overkill damage in order to instantly kill you. whenever you take a hit that would drop you to 0 hp, unless it would kill you, you can now choose to drop to 1 hp instead. you can use this feature once per long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
1/3/2024 4:47:20 PM
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