Warlock
Base Class: Warlock

Your patron has defied death and unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Death Defying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death.

Expanded Spell List

The Death Defying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st false life, sanctuary
2nd aid, gentle repose
3rd animate dead, speak with dead
4th [spell]death ward[/spell], phantasmal killer
5th antilife shell, reincarnate

Incubate Death

Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. When you cast this cantrip on a creature, it regains hit points equal to 1d8 + your warlock level at the beginning of its next turn.

Additionally, undead have difficulty harming you. Undead have disadvantage on attack rolls against you, and you gain advantage on saving throws from any undead against an effect (spell or ability) that targets only you.

Soul Nourishment

Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You gain advantage on death saving throws. Furthermore, when a creature gains hit points from your Incubate Death feature, you regain half of those hit points (rounded down).

Aspect of the Undying

Beginning at 10th level, you can easily be mistaken for a corpse. You gain resistance to poison and necrotic damage, and no longer need to eat, breathe, or sleep. You still require rest to reduce exhaustion and to replenish hit points and other relevant abilities.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year; and you are immune to being magically aged or put to sleep.

Siphon Vitality

When you reach 14th level, you drain the life of others to stimulate your own. Once per turn, when you deal damage to a creature, you gain 1d8 temporary hit points. 

Additionally, you can cast Regenerate on yourself once per long rest, without requiring a spell slot.

Previous Versions

Name Date Modified Views Adds Version Actions
1/4/2024 2:56:18 AM
4
0
1.3.1
Coming Soon

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