Monk
Base Class: Monk

Become lightning personified as any bond can be broken with enough energy.

Arc Staff

As part of an attack action, you can spend 2 ki points to summon an arc staff of pure energy that does your Martial Arts die + your Dexterity modifier as true damage.
When using Flurry of Blows, you can replace the unarmed strikes with strikes with the Arc Staff.

The Staff remains summoned for a number of rounds equal to your proficiency bonus.

Gathering Storm

As an action, you can spend 3 ki points to summon an arc staff of pure energy that does 3 of your Martial Arts die + your dexterity modifier in true damage and hurl it towards target. If the attack lands the arc staff fusses to the target and releases pulses in a 15 ft. radius dealing 3 of Martial Arts die + your dexterity modifier in true damage to what you consider enemies with a Constitution saving throw. Those that succeed don't take damage. The target with the staff in their body rolls with disadvantage.

If you miss the arc staff acts like a lightning rod on the tile the enemy was on while releasing pulses in a 15 ft. radius dealing 3 of Martial Arts die + your dexterity modifier in true damage to what you consider enemies.

The Staff remains summoned for your proficiency bonus number of rounds.

Ki Charged Blows

Once per round, when you use a ki point you add an additional martial arts dice to your first melee attacks from the energy arcing across your body. This lasts your proficiency bonus in rounds. Stacks 3 times, refreshing when a this ability is used again.

Arc Regeneration

If you landed a hit this round, you can use a bonus action and 2 Ki points to heal 8 times the amount of Ki Charged Blows stacks.

Arc Manifestation

By using a action and spending 3 Ki points you become infused with Arc energy. you may spend additional Ki points to add stacks of Ki Charged Blows when activating this ability. You may teleport your movement speed in distance instead of normal movement. Creatures within 15 of you take 2d10 lightening damage at the end of your turn. Creatures don't make a saving throw as the damage is unavoidable.

lasts 1 minute.

Comments

Posts Quoted:
Reply
Clear All Quotes