Bard
Base Class: Bard

To some, the sound of the ocean is as calming and harmonic as a symphony. The waves lapping against the rocks are the drums setting the pace and rhythm. The birds cries are the shrill chorus, accentuated by the soft undertone of the ocean breeze. These few are lovers of ponds, to great seas, who tune their instruments to natures pitch. They let the ripples and waves of water and sound wash over their music. These are truly the sirens of the sea.

Skimming Serenade

When you join the College of Waves at 3rd level, you can utilize your Bardic Inspiration to aid your music. When casting a spell, you can expend as many Bardic Inspiration as there are levels of the spell being cast to either give yourself advantage on the roll, or impose disadvantage on the saving throw.

*Note: If the spell is being cast at a higher level, the amount of Bardic Inspirations used is equal to the spells original level.

Oceanic Harmony

At 3rd level, you gain the shape water cantrip and the create or destroy water spell. With your attunement to all natural forms of water, you are also able to cast the create or destroy water spell as a ritual, without requiring the feat.

Aquatic Resonance

At 6th level, you gain the ability to breath underwater by reverberating the oxygen in the water with your voice, allowing you to create air pockets to breath in. Each pocket lasts for approximately 12 seconds. You also gain the ability to communicate and understand basic ideas to beasts that can breath water. At 10th level you gain the ability to understand these creatures with the speak with animals spell, and does not take up a spell slot.

Whirlpool Orchestra

At 14th level, you can weave the sounds of the ocean into your music.

You can create a cascade of sound that will make anyone within earshot (60 ft./120 ft.) incapacitated. Anyone that is able to hear your performance must make a Constitution saving throw against your spell save DC. Creatures automatically succeed if they have no ability to hear sound. If they are more than 60 ft. away, they make the saving throw with advantage.

This ability can be used twice per short or long rest.

Previous Versions

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