Base Class: Barbarian
The Path of the Scaled Tyrant is a path trod by those willing to dedicate themselves to the ways of the winged lords of the ancient skies. It channels the might of the dragons, allowing for your strikes to carry the will of dragons as you rage forth, even allowing those who follow this path to fight off the elements associated with your draconic path and gain the ability to take to the skies as your dragon lords do.
Draconic Fury
Starting when you choose this path at 3rd level, you can channel the power of the dragons into your attacks when you rage. While raging, you add 1d6 of damage to damage rolls based on the color of dragon you chose. This die increases to 1d8 at Level 6, 1d10 at Level 10 and 1d12 at Level 14.
| Dragon | Damage Type |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
Black
The damage you deal with your Draconic Fury die is acid damage.
Blue
The damage you deal with your Draconic Fury die is lightning damage.
Brass
The damage you deal with your Draconic Fury die is fire damage.
Bronze
The damage you deal with your Draconic Fury die is lightning damage.
Copper
The damage you deal with your Draconic Fury die is acid damage.
Gold
The damage you deal with your Draconic Fury die is fire damage.
Green
The damage you deal with your Draconic Fury die is poison damage.
Red
The damage you deal with your Draconic Fury die is fire damage.
Silver
The damage you deal with your Draconic Fury die is cold damage.
White
The damage you deal with your Draconic Fury die is cold damage.
Scaled Rage
Starting at 6th level, your fury encases you in a hide of scales, making you strong against the elements. While raging, you gain resistance to the damage of your Draconic Fury and a +1 bonus to your AC.
Winged Lord's Blessing
At 10th level, you gain the ability to soar into a rage, flying like the draconic beings you follow. While raging, you gain a flying speed equal to your walking speed.
Wrym's Rancor
At 14th level, by following true the way of the dragon, your path has allowed you to tap into the true strength and terror of dragons, as well as their defenses. You gain resistance to the damage of your Draconic Fury die and, while raging, you have immunity to the damage of your Draconic Fury die. While raging, creatures that start their turn within 10ft of you must make a Dexterity saving throw, or Constitution saving throw if your Draconic Fury die deals cold damage, or take 3d12 damage on a failed save, half on a successful one. This damage is the same as your Draconic Fury. Also while raging, creatures that end their turn within 10ft of you must make a Wisdom saving throw, on a failed save they are frightened of you for 1 minute. They can repeat the saving throw at the end of their turn, ending this effect on a successful save or if they end their turn 60ft away from you. On a successful save, the creature is immune to this effect until they take damage from you. The DC for this saving throw is 8 + your Strength modifier + your proficiency bonus.
Previous Versions
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1/28/2022 2:20:07 AM
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2/22/2023 5:52:28 AM
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46
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1/4/2024 3:44:37 PM
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54
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Coming Soon
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