Warlock
Base Class: Warlock

Perhaps it was a powerful djinn, or an elder tempest from the elemental plane of air. Maybe a god of storms desires a little more than your devotion. Whatever it is, you have struck a deal with a being of thunder and lightning in exchange for power.

Expanded Spell List

Your thunderous patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Thunderous Being Expanded Spells
Spell Level Spells

1st

Feather Fall, Thunderwave

2nd

Blindness/Deafness, Gust of Wind

3rd

Wind Wall, Lightning Bolt

4th

Conjure Minor Elementals, Freedom of Movement

5th

Teleportation Circle, Conjure Elemental

Static Charge

1st-level Thunderous Being feature

Your patron bestows you with a blessing of lightning. You learn the shocking grasp cantrip, it counts as a warlock spell for you, but does not count against your number of known cantrips.

In addition, you have an aura of static electricity that extends from you out to a distance of 15 feet. Whenever you hit a creature with a melee weapon attack or the shocking grasp cantrip, you can deal 1d6 lightning damage to another creature within the radius of your aura.

When you reach certain levels in this class the radius of your aura increases by 5 feet, and the damage die of your aura increases in size: 5th (20 ft., and 1d8 damage), 11th (25 ft., and 1d10 damage), and 17th level (30 ft., and 1d12 damage).

Arc Flash

6th-level Thunderous Being feature

Your every step is like the violent roil of a storm. Crashing and hard to trace.

When you reduce a creature to 0 hit points using Lightning or Thunder damage, your speed increases by 10 feet and your movement does not provoke opportunity attacks until the end of your next turn.

Shock and Awe

10th-level Thunderous Being feature

Your patron's magic boils within you. It flies forth with malicious intent meant to maim your foes.

Whenever you deal lightning or thunder damage, you can spend your reaction to force one affected creature to make a constitution saving throw. The DC for the save is equal to half the damage taken or 10, whichever's higher. On a failed save the creature is blinded if the triggering damage is lightning, or stunned if it is thunder. The condition lasts until the end of that creature’s next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses of this feature whenever you finish a long rest.

Thunder Companion

14th-level Thunderous Being feature

You have become an indispensable asset to your patron in the furtherance of its goals. With that importance comes the need to protect you so you can continue being an instrument of your patron’s will. Your patron assigns to you a personal guard for you to call upon.

As an action you can summon an air elemental myrmidon. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. You can give it it's first command using the same action you used to summon it.

The myrmidon remains for up to 1 minute if you are on any plane other than the elemental plane of air where it lasts indefinitely. The myrmidon immediately vanishes if it is reduced to 0 HP. Once you have used this feature you cannot use it again until you have finished 2 long rests.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2023 5:13:26 AM
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1/5/2024 4:46:36 PM
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