Base Class: Fighter
The Knight of the Stars, a celestial warrior deeply connected to cosmic energies and the radiant allure of the stars, wields the enigmatic power of Star Points to infuse their strikes with celestial brilliance, leaving foes dazzled. Their prowess in defense and offense is marked by a connection to constellations, forming both shield and weapon.
Advancing through their cosmic journey, the Knight of the Stars gains enhanced mobility with the Shooting Star and strategic advantages with Astral Sight. A heightened power emerges, bringing blinding brilliance to their critical hits. In the zenith of their strength, a burst of celestial energy, the Cosmic Nova, wreaks havoc upon foes.
Reaching the pinnacle, the Knight of the Stars attains a celestial sovereignty, embodying the radiant authority of the stars. This masterful blend of martial skill and cosmic magic makes them a celestial force shining brightly on the battlefield, adorned as the true monarch of the stars.
Star Power
3rd Level: Star Power
The Power of the Stars is now the center of your being as your body adapts to become a cosmic singularity capable of great things.
Star Point (SP): The power of the stars inspires your every move. At the start of every turn upon taking this class you gain a number of Star Points equal to your Proficiency Bonus. These Star Points are used to fuel your class features. Some of your abilities or spells have a DC which is (8 + Proficiency Bonus + Wisdom Modifier)
Cosmic Attunement
3rd Level: Cosmic Attunement
You gain the ability to attune yourself to the celestial energies augmenting your attacks and defenses making them stronger.
Cosmic Strike: You can spend 2 SP deal an additional 1d4+Wisdom Modifier radiant damage on hit. The damage increases to 1d6 at 7th level, 1d8 at 10th level, and 1d10 at 15th level.
Cosmic Shield: Spend 1 SP as a reaction to form a constellation that defends you from attacks. This feature allows you to reduce an attack by a number equal to your Wisdom Modifier.
Stellar Augumentation
7th Level: Stellar Augmentation
The Stars further adapt your body giving you access to new abilities to use to your advantage in combat.
Shooting Star: Your power of the Stars allows you to move short ranges with blinding speed. You can spend 1 SP as a bonus action to instantly move to an unoccupied space within 15 ft of yourself.
Astral Sight: The Stars guide your path creating a line that leads you to your opponents weak spot. You can spend 1 SP to give your next attack advantage. You can use this feature once per turn.
Luminar Spark
10th Level: Luminar Spark
Your Stars shine brighter than ever making it harder for enemies to find a fault in your technique, blinding and punishing those that look too close.
Starlight: Critical hits with your melee attacks have a chance to dazzle your foes. The target must succeed on a Constitution saving throw or be blinded until the end of its next turn.
Starburst Stream: When you use your Action Surge feature gain an additional 2 Star Points to use during that turn.
Cosmic Nova
15th Level: Cosmic Nova
Your power wells up inside you demanding an explosive outlet showing what happens when you are pushed close to your limits.
Supernova: As an action, you can spend 4 SP to unleash a burst of celestial energy in a 15-foot radius centered on yourself. Each creature in that area must make a Constitution saving throw or take 4d8+Wisdom Modifier radiant damage and be blinded for 1 minute. A successful save halves the damage and negates the blindness. You can use this feature twice per long rest.
Stellar Radiance
18th Level: Stellar Radiance
You rule over the stars inside of you that give you power and show just how brightly you can shine as you adorn the Crown to your head.
King of the Stars: You can spend 6 SP to cast the Crown of Stars spell requiring no components. Once you cast the spell with this feature, you can’t do so again until you finish a long rest.
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