Cleric
Base Class: Cleric

The Gods of arachnids, poison and fear all hold sway over this domain. Often worshiped by assassins, drow and other creatures of dark intent, to these deities fear is the lifeblood of society, a suitable and favourable means to getting whatever one wants. Deities of the arachnid domain include Lolth, Ungoliant, any of the Demon Lords of the Abyss, the Lords of the Nine Hells, Bhaal, Shar and Talona. Followers of these deities seeks to warp the minds of their enemies with fear and often utilise the inherent fear that arachnids instill to futher their cause, occasionally taking on the form of an arachnid or using their magic to summon them.

Domain Spells

You gain domain spells at the cleric levels listed in the Spider Domain Spells table. See the Divine Domain class feature for how domain spells work.

 

CLERIC LEVEL SPELLS

1st

animal friendship, detect poison and disease

3rd

protection from poison, web

5th

conjure animals, dispel magic

7th

dominate beast, giant insect

9th

dominate person, insect plague

Bonus Cantrip

When you choose this domain at 1st level, you gain the Posion Spray cantrip , which counts as a cleric cantrip for you.

Defensive Webbing

At 1st level you can interpose webbing between yourself and an attacker. When you are attacked by a creature within 5ft you can use your reaction to impose disadvantage on the attack as the enemy gets briefly entangled in a small web. You can use this a number of times equal to your wisdom modifier and regain all expended uses after a long rest.

Channel Divinity: Arachnophobia

At 2nd level, you can invoke fear into the hearts and minds of your enemies.

As an action, you present your holy symbol and invoke the name of your deity. One creature that you can see within 30ft of you must make a Wisdom saving throw or be frightened of you for 1 minute. On a success a creature is immune to this effect for 24 hours, a creature who fails can repeat this saving throw at the end of their turn.

Spider's Resilience

At 6th level you gain advantage on saving throws against poison and resistance to poison damage.

Potent Spellcasting

At 8th level you can add your wisdom modifier to any cleric cantrip that deals damage.

Ascendant Arachnid

At 17th level you can use your action to receive a momentary blessing from your deity.  Your skin becomes a hardened exoskeleton, your features become more arachnid-like and your grow 4 additional spider legs. You gain resistance to bludgeoning, slashing and piercing damage from non-magical weapons and are under the effect of the 'spider climb' spell, additionally you ignore non-magical difficult terrain. This transformation lasts 1 minute or until ended using a bonus action. You can use this ability again after you finish a long rest.

Previous Versions

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