Wizard
Base Class: Wizard

Thaumaturges, also known as alchemical wizards, or savants, are practitioners of flexible magic. Those who follow this particular school of magic are intrigued by the processes of the raw magic that is utilized by sorcerers. Thus, these wizards have given their study to learning the inner workings of magic, and how it can be changed and manipulated. Thaumaturges are few and far between, as most magic academies and other such places of study tend to look down on this chaotic and wild variety of magic as frivolous and impractical. Thaumaturges, meanwhile, look at the stuffy scholars and wizards of these academies as merely followers of magic; thaumaturges view themselves as masters of magic.

Arcane Understandings

Your studies have revealed to you secrets of magic most don't understand. You gain proficiency in Arcana, if you don't already have it, and you double your proficiency bonus with this skill. Furthermore, you gain an expanded spell list, consisting of spells not normally available to wizards. These spells count as wizard spells for you, and are always prepared. Additionally, you gain the Produce Flame and Guidance cantrips.

Spell Level Spells

1st

entangle, guiding bolt

2nd

 flame blade, spiritual weapon

3rd

 call lightning, daylight

4th

 compulsion, guardian of faith

5th

 antilife shell, flame strike

Alchemical Casting

Your expertise in the fundamental functions of magic allow you to modify your spells. Whenever you cast a spell that deals acid, bludgeoning, cold, fire, lightning, necrotic, piercing, poison, psychic, radiant, slashing, or thunder damage, you may choose to change the damage to another damage type on that list. Additionally, when a spell you cast requires a saving throw, you may change the ability score of the saving throw to a different one. You regain the ability to do this when you finish a short or long rest.

Rend Magic

You gain the Counterspell and Dispel Magic spells. When you successfully counter a spell or end a magic effect, you can choose to deal force damage to the caster equal to the level of the spell ended + your wizard level.

Arcane Healing

You can channel the arcane energies to heal your allies. You can expend a spell slot to restore hit points equal to 5 times the spell slot's level + your Intelligence modifier. You can't expend a spell slot higher than 5th.

Thaumaturgical Mastery

Your knowledge and study has reached its pinnacle, and imparted you with a number of benefits.

  • You no longer need a spell book. Wrote memorization allows you to retain your spells, though you still must prepare from your list of spells known.
  • You can use your Arcane Recovery feature twice per long rest.
  • You gain 5 sorcery points, which you may use to mimic any of the Metamagic features available to sorcerers. You regain your sorcery points when you finish a long rest.

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