Base Class: Monk
If you're unsure who's going to win, always bet on Hakari. *THONKA THONKA*
Slot Machine
Starting at 3rd level, you are constantly under a binding vow that limits your body. You suffer a -2 to to all saving throws and ability checks. However, as a bonus action you can roll a d20 with the DC being 20. The DC is lowered by 2 each time you fail this roll and resets each time you succeed this roll. When you succeed in this roll, you are under the effects of Jackpot and you gain the benefits immediately after succeeding the roll. Jackpot lasts until the end of your next turn. You can add a bonus to the Slot Machine roll by using Ki points before rolling, the amount added is equal to Ki points spent. You can not add ki points to the roll while in Jackpot.
- -2 Disadvantage from ability checks and saving throws are gone.
- You regain 1d4+1 Ki points at the start of your turn. While in Jackpot your Ki point cap is removed but at the end of Jackpot if you have more than your max it returns to max.
- You regain amount of hit-points equal to your hit dice + constitution modifier.
- You have +2 to attack rolls and your weapon damage die is doubled. (1d4 -> 2d4 for example.)
- You have advantage to your Slot Machine rolls.
Gambit
While in Jackpot you can use one of the following Ki Features by spending 4 Ki points.
Loser's Rage - As an action, you gain a +2 to strength checks against carrying and throwing objects for this turn. As a part of the same action, pick up a large object and attempt to throw it up to 30 ft. away. All targets within an area centered around a 10 ft. cube must make a DEX saving throw or take 4d8 bludgeoning damage.
Kickout - As an action, do a melee attack against a creature large or smaller. They must succeed on a STR saving throw or be knocked 30 ft. away. If they hit a wall, they receive 4d6 bludgeoning damage and fall prone.
Cheater's Demise - As an action, make 3 melee attacks against one target.
Strike of Luck
Once per long rest, you can use a bonus action to immediately enter Jackpot.
Domain Expansion: Idle Death Gamble (Bootleg Ver.)
As an action, create a 120 ft. sphere with you being located at the edge of the sphere. While in this sphere and your concentration is up, you are constantly under the effects of Jackpot. This ends if the barrier is broken or you lose concentration. The barrier has 100 hit points and is resistant to non-magical slashing, bludgeoning and piercing damage. This feature can be used once per long rest.
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