Base Class: Monk
Monks who follow the tradition of ballistics blend the accuracy of a marksman and precise combat stances to find the perfect positioning to both accurately hit their targets while avoiding being harmed by them.
Discipline of the Ballistics
Starting at level 3, you learn to bond with your ranged weapons at a much deeper levels than just an artist and tool, making them compatible with your martial arts.
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You gain proficiency in Tinker's Tools and all ranged weapons, and they now count as monk weapons for you.
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Your Ki Save DC can scale off of either Dexterity or Wisdom, whichever is higher.
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Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
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Whenever you can make an attack with an unarmed strike or melee monk weapon, you can replace it with a ranged weapon attack from a monk weapon instead.
Bullseye
Your training with your weapons have taught you to hit it where it hurts the most. At level 6, you gain the following benefits:
- You can use your Stunning Strike feature on ranged weapon attacks made with monk weapons no more than three times per turn.
- Once per turn whenever you score a critical hit or a creature previously hit by you within the past minute is reduced to zero hitpoints within 60ft of you, you regain 1 ki point.
Bullet Time
Starting at level 11, you have achieved a heightened level of speed
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Step of the Wind no longer costs a ki point.
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You can attack three times instead of twice when you use Flurry of Blows.
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You can add your Wisdom modifier to initiative roll.
Desperado
You have now reached the epitome of reflexive offense, being able to pinpoint enemy weak points the moment you spot them.
Starting at level 17, As an action, you can make a ranged weapon attack with a monk weapon against each creatures of your choice within 60ft of you. This action does not need you to reload should your weapon not have enough ammo but you do consume ammo as usual. Enemies hit by the attacks cannot use reactions until the end of your current turn.
You can use this feature twice and you gain all expended uses whenever you finish a short or long rest.







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