Sorcerer
Base Class: Sorcerer

Sorcerers have the innate ability to manipulate the Weave. What if they also had the ability to alter their physical capabilities as well? Body Sculptors are able to manipulate their bodies and others as well, to disgusting advantage.

Bonus Proficiencies

1st level Body Sculptor feature

You gain proficiency with martial weapons and shields.

Toughened Prowess

1st level Body Sculptor feature

While unarmored, your Armor Class is equal to 10 + your Dexterity modifier + your Constitution modifier. You can wield a shield and still gain this benefit.
Additionally, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Transfiguration

1st level Body Sculptor feature

As an action, you can transfigure one or both of your limbs and turn it into an ordinary weapon or shield. You choose the type of weapon, and it still carries all its properties. While wielding the weapon in this way, you cannot be disarmed of it, and you can use your Constitution stats instead of Strength or Dexterity to attack. You can then transfigure this weapon freely into any other weapon or shield as a free action, once per turn. If the weapon has the ammunition property, it magically creates ammunition, however it does not deal magical damage.

At 6th level, your attacks using this weapon gain a +1 bonus to attack and damage rolls, and deal acid damage instead of its regular damage.

At 18th level, you can touch a creature as an action. If it has less than 50 points, it is killed instantly and transfigured into a weapon or shield of your choice and deals an additional 2d6 acid damage. Weapons and shields created this way last indefinitely but cannot be used by anyone other than you. Once you use this feature this way, you must complete a long rest.

Adaptation and Control

6th level Body Sculptor feature

You learn the Alter Self spell. It counts as a Sorcerer spell, but does not count against your total spells known. It does not cost concentration.

Additionally, you learn how to transfigure and control creatures other than you. As an action, you can place both your palms on a creature. The creature must make a Charisma save. On a failure, if the creature has less hit points than your Sorcerer level, it is killed instantly and raised as an undead creature. It counts as having 0 HP for the purposes of Transfiguration. The undead creature has the stats of a Zombie, except it has extra hit points equal to your Sorcerer level and uses your Constitution modifier and Proficiency Bonus for its attacks. If a creature succeeds on this save, it is immune to its effects for 24 hours. You can use this action a number of times equal to twice your Constitution modifier.

The zombie is friendly to you and follows your commands (no action required), but is hostile to everyone else, including your allies.

Bodymorphic Surge

6th level Body Sculptor feature

When you use take the Attack action, you can cast a Sorcerer cantrip as a bonus action.

Black Flash

14th level Body Sculptor feature

When you roll a natural 20 on an attack roll against a target, the target must succeed on a Constitution save against your spell save DC. On a failure, it must take extra damage as if it is vulnerable to all damage types for that one attack. This applies only to your Sorcerer class feature attacks and Sorcerer spell attacks.

Perfection

18th level Body Sculptor feature

As an action, you can create a 30 ft. sphere centered on yourself. The sphere is solid and black, no one can enter or exit it unless you end the sphere as an action or one minute passes. You have advantage on attack rolls against creatures inside this sphere, and you can cast Touch spells as if they had a range of 30 ft.

Additionally, all creatures within the sphere count as being touched by your two hands for the purposes of Adaptation and Control.

You can use this feature once per long rest.

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