Bard
Base Class: Bard

The College of Hearth teaches that even the most frigid of personalities can be softened by the feel of a welcoming warmth. Bards who take this feature learn how to use fire to inspire their allies and restore their spirits. However, as most know, such warm fires can become a raging inferno if not respected and handled carefully.

Tender of the Hearth

Starting at 3rd level, you gain Proficiency in Medium Armor and Shields. Your power sets wooden and leather weapons a flame, When you use a Club, Great Club, Quarterstaff or Whip as your melee weapon you can use your Charisma Modifier, Instead of Strength or Dexterity. You are Proficient with these weapons while you wield them. When you attack using these weapons, you wreath them in flames, Causing you to deal Fire damage instead of bludgeoning or slashing damage. You can use a Club, Great Club, Quarterstaff or Whip as your Spellcasting focus with this Feature.

Fan the Flames

Starting at 3rd level, when you choose the College of Hearth you gain  Proficiency in 3 Artisan's Tool of your choice. You also have the Control flames, Create Bonfire and  Produce Flame  cantrips added as Bard cantrips for you. The following spells are also added to your Bard spell list:

1st   |  Burning Hands, Searing Smite


2nd  |  Continual Flame, Scorching Ray


3rd  |  Fireball, Meld Into Stone


4th  |  Fabricate, Stone Shape


5th  |  Creation, Flame Strike

 

 

 

 

Comforts of Home

Starting at 6th level, You gain the ability to cast a modified version of Mordenkainen's Magnificent Mansion without materials or using a spell slot. This version is only 50 feet in any dimension and contains the furnishings of a Common Room Set around a Hearth. This modified version comes without servants, but retains the store of food to be prepared and served and lasts for 4.5 hours. Resting within this modified version for 2 hours provides the benefits of a Short Rest and 4 hours provides the benefits of a Long Rest. This spell only counts as a Short Rest for you. Playing your Song of Rest while in the mansion recovers the max amount of hit points for everyone but you.  After using this Feature you can not do so again until you finish a Long rest.

Stoke the Flames

Beginning at 14th level, You and your allies no longer need to sleep to benefit from a Long Rest so long as you are entertaining. Party members may spend a Long Rest enjoying drinking, playing games or crafting as long as they are within 60 feet of you. When you start a Long Rest you can Instantly cast Heroe's Feast without expending materials so long as you have Cook's Utensils or Brewer's Supplies present (does not need to be Proficient), and you cast the spell at the beginning of the Long Rest

When ever you use your Bardic Inspiration feature you grant an extra 1D4 on top of your normal Inspiration die.

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