Base Class: Ranger
Man who hunts Dragons
Dragons Arm
Enhances the arm of the character granting them elemental damage equal to 1xD8 of elemental damage. Creatures have to make a (Dex. saving) throw with a DC of 12 to see if they take the extra damage.
After a long rest the Dragon Slayers one arm takes on one of the following elemental forces decided by a D4 Roll.
1: Acid
2: Cold
3: Fire
4: Poison
Damage scales with level: 2xD6 at level 14, 3D6 at level 18
Dragons Perks
At 7th level, you gain one of the following features of your choice.
Dragon rant
Using dragon rant restores you or a team mates hit points equal to the damage that they have just received. This ability can only be used 2 times before having to take a long rest to restore.
Dragons Gaze
As an action you can use dragons gaze to give 1d8 magic damage and temporarily paralyze an enemy in place until the succeed a saving throw. The creature has to make a Con. Saving throw. DC for this saving throw equals to 8 + your Constitution modifier + your proficiency bonus. This action can only be used 2 times during combat.
As the target is paralyzed players get advantage when rolling for damage.
Dragons Will
You have advantage on saving throws against being frightened.
Dragon Traits
At 11th level, you gain one of the following features of your choice.
Dragon Scales
With dragon scales you gain an AC bonus of +5 to your AC.
Dragons might
You give off a mighty dragon roar that inspires you and your team and gives them temporary hit points equal to 1xd6 for the duration of the combat.
You and your team gain an additional +1d8 damage for all of your attacks till the end of combat.
You can use this 2 times before having to take a long rest.
Dragons Blessing
At 15th level, you gain one of the following features of your choice.
Dragons Reaction
When an attacker that you can see hits you with an attack, you can with a DC 12 use your reaction to deflect the attack and do 1d10 damage to the attacker. Appon fail you take an extra 1d4 damage.
Dragons Roar
When you use dragons roar all enemy creatures have to make a Con. Saving throw with a DC of 13. Appon fail all creatures take 1d8 of magic damage and go into a state of fear. This can only be done 2 times before you have to take a long rest.
Dragons Sense
When a hostile creature misses you with a melee attack, you can use your reaction to lock on to the creature. For your next turn your hit will be an auto success.
Previous Versions
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1/12/2024 12:14:24 AM
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