Barbarian
Base Class: Barbarian

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Battlerager Armor

You gain proficiency in Smith’s Tools and Leatherworker’s Tools. If you already have proficiency in either of these you instead gain proficiency in another Artisan’s Tool of your choice. You also gain the ability to both make and wear Battlerager Armor. During a long rest, you can convert any suit of non-magical or magical light or medium armor to Battlerager Armor. The armor will retain all its original properties (including enchantments and magical effects, if any). You can only have one suit of Battlerager Armor at any time, any previous suit of Battlerager Armor will lose its special properties if you create a new one. Battleragers of Dwarven descent have a special affinity for this Barbarian Path. 

A dwarven Battlerager can convert a suit of magical or non-magical heavy armor to Battlerager Armor. This suit of armor will retain all its original properties, except that it will count as medium armor for all of your Barbarian abilities. It is not possible for your Battlerager Armor to be removed against your will. While wearing Battlerager Armor, Battleragers gain a number of benefits: 

- You can make special attacks with your armor spikes – armor strikes. These armor strikes count as simple melee weapons that do 1d8 piercing damage and use your Strength modifier for the hit and damage rolls. If your armor is magical, these strikes will also count as magical, and any bonuses to the enchantment level of the armor will be applied to these strikes, for example +1 armor will strike as a +1 weapon for the purposes of attack and damage rolls. You can choose to make unarmed strikes with armor strikes instead. 

- While raging you can make a bonus action armor strike.

- When you successfully grapple a creature or a creature successfully grapples, engulfs or swallows you the creature takes damage equal to an armor strike. Any creature you have grappled at the start of your turn takes 1d8 damage.

- You gain proficiency in Intimidation if you don’t already have it. While raging, you have advantage on Intimidation skill checks.

Battlerager Charger

Beginning at 6th level, you can take the Dash action as a bonus action while you are raging. When you use the Dash action, you do not provoke opportunity attacks and you can move through spaces occupied by other creatures that are the same size as you or smaller as if they were difficult terrain. If you end your turn in a space occupied by another creature after using the Dash action, you instead end your turn in the most recent unoccupied space that you moved through during your turn (your choice if several spaces qualify), or to the nearest unoccupied space if no other spaces qualify. You deal piercing damage equal to twice your Proficiency Bonus to any creature whose space you move through when you Dash in this way. You can deal damage to a creature in this way with Battlerager Charge once per round. The damage of this becomes Magical if your Battlerager Armor is magical.

Reckless Abandon

When you use Reckless Attack while raging and wearing spiked armor, you also gain temporary hit points equal to half of your Barbarian level plus your Constitution modifier (minimum 1). You also benefit from half cover until the start of your next turn after you use Reckless Attack while you continue raging and are not incapacitated. The temporary hit points vanish if any of them are left when your rage ends.

Spiked Juggernaut

 An attacker within 5ft who hits you will now get piercing damage equal to your Strength modifier in retaliation while you're wearing your Battlerager Armor. This will be magical damage if you are wearing magical armor. While raging you can choose to make this retaliatory damage equal to one of your armor strikes instead as a reaction. Additionally, all melee attacks you make against targets within five feet of you deal 3 additional piercing damage while you are wearing spiked armor and raging. This becomes magical piercing damage if your armor is magical. You may also add this extra damage to creatures you damage while moving through their space with the Dash action (as described in the Battlerager Charge feature).

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