Warlock
Base Class: Warlock

The Earthbound Immortal: Patron Description

In the deepest bowels of the earth, where the roots of mountains intertwine with the world's ancient heart, slumbers The Earthbound Immortal. This primordial entity, a guardian of the earth's delicate balance, is a titan bound within the mortal realm's core. Its consciousness, ancient as the bedrock and as wise as the sediment of ages, extends through the soil, rocks, and minerals of the world. Not omniscient but deeply perceptive, The Earthbound Immortal can sense disturbances in the natural order, its awareness sprawling across the mortal realm like roots through fertile soil.

The Earthbound Immortal manifests not as a form readily comprehensible to mortals but as a massive, rotund clay golem-like figure. Its round, circular head and body are etched with runes and engravings that seem to shift and ripple with the wisdom of millennia. These symbols glow with an earthen light when it communicates, their patterns like the world's ley lines converging. Through this psychic connection, it guides its warlock, a silent, grounding presence always felt but seldom seen, a whisper in the rustling leaves and a rumble in the distant thunder

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Earth Tremor, Entangle

2nd

Maximilian's Earthen Grasp, Spike Growth

3rd

Erupting Earth,, Meld into Stone

4th

Stone Shape, Stoneskin

5th

Wall of Stone, Transmute Rock

Earth's Embrace

Upon choosing this patron at 1st level, you gain the ability to draw upon the strength of the earth for protection. As a bonus action, you can gain temporary hit points equal to your warlock level + your Charisma modifier. These temporary hit points last for 1 minute or until depleted. Once you use this feature, you can't use it again until you finish a short or long rest.

Stone's Resilience

At 6th level, your connection with the earth grants you a powerful resilience. You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons. Additionally, you can move across difficult terrain made of earth or stone without expending extra movement

Grasp of the Earthbound

Starting at 10th level, you can call upon the earth to restrain your foes. As an action, you can choose a point you can see on the ground within 30 feet of you. Earthly tendrils emerge and attempt to grapple up to two creatures of your choice in a 10-foot radius centered on that point. Creatures must succeed on a Strength saving throw against your spell save DC or be restrained. You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.

Avatar of the Earthbound

At 14th level, you embody the might of your Immortal Patron. As an action, you can transform into an avatar of earthy power. For 1 minute, you gain the following benefits:

  • You are immune to poison and disease.
  • You have tremorsense out to a range of 30 feet.
  • Once on each of your turns, you can cast one spell with a casting time of 1 action as a bonus action.

Once you use this feature, you can't use it again until you finish a long rest. (Thist one night be too strong and I'll settle for casting Earthquake once without a spell slot if that's fine.)

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