Barbarian
Base Class: Barbarian

Your rage isn’t fueled by hatred, but instead by an intense valor to protect the innocent 

First Strike

Starting when you choose this path at 3rd level you gain a bonus to your initiative equal to your constitution modifier.

Nemesis

3rd-level Path of the Hero feature

Starting when you choose this path at 3rd level, your rage boils into an unending fervour. When you begin your rage you are able to designate any creature that you can currently see as your Nemesis and gain the following properties:

  • Attack rolls of 19 or 20 against your nemesis is treated as a critical
  • You cannot be made to willingly move away from your Nemesis by any means, including effects such as frightened

If your Nemesis is defeated on your turn, you can immediately designate a new target that you can see, if they are defeated on another players turn you may use a bonus action at the start of your next turn to designate a new nemesis. If your Rage ends early the creature you designated is no longer considered your Nemesis.

Outnumbered

6th-level Path of the Hero feature

You may be outnumbered but you are never outmatched. While raging, whenever more than one small or larger hostile creature is within 5ft of you, your strikes become empowered. Whenever there is more then one hostile creature that is within 5 feet of you, you gain +1 to AC and +2 to damage rolls.

 

Mighty Ally

10th-level Path of the Hero feature

Your allies have become acutely aware of your valiant fury. Whenever you designate a Nemesis as part of your rage action you are also able to designate a creature other then yourself that you can see as your Mighty Ally. Whenever you cease your rage you lose this Mighty Ally. You are able to designate a new Mighty Ally whenever you designate a new Nemesis.

Your Mighty Ally benefits from all benefits you gain from your Nemesis, whenever you designate a new Nemesis your Mighty Ally also gains this Nemesis and temporary hit points equal to your Barbarian Level. Along with this, whenever you and your Mighty Ally are within sight of each other, neither of you can be frightened. A character retains their temporary hit points even if they are no longer your Mighty Ally.

Heroic Sacrifice

14th-level Path of the Hero feature

Your adventures with your allies have led to a sense of comradery and trust. Whenever your Mighty Ally makes a successful attack against your Nemesis you are able to use your reaction to make a single attack against that same Nemesis.

Additionally while raging whenever your Mighty Ally would drop to 0 hit points from an attack which you can see you can choose to use up to double your movement speed as a reaction to enter your Mighty Allies space and take the attack intended for your Mighty Ally using the original attack statistics and damage, this damage cannot be reduced in any way.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Previous Versions

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1/14/2024 3:00:21 AM
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