Warlock
Base Class: Warlock

You have made a pact with an incredibly powerful and ancient dragon. You gradually tap into the echoes of your patrons might to change your magic and your physical form to better reflect your patron.

 

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dragon Expanded Spells
Spell Level Spells
1st Absorb Elements, Chromatic Orb
2nd Dragon’s Breath, Enhance Ability
3rd Fireball, Lightning Bolt
4th Fire Shield, Storm Sphere
5th Summon Draconic Spirit, Telekinesis
9th (Mystic Arcanum Option) Shapechange

 

Draconic Patron

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Amethyst: Force
Black: Acid
Blue: Lightning
Brass: Fire
Bronze: Lightning
Copper: Acid
Crystal: Radiant
Emerald: Psychic
Gold: Fire
Green: Poison
Red: Fire
Sapphire: Thunder
Titanium: Fire
Topaz: Necrotic
Silver: Cold
White: Cold

You also gain proficiency in draconic and can read, write, and speak draconic.

Draconic Scales

At 1st level, the draconic magic of your patron hardens your skin, manifesting in the form of tiny scales. Your unarmored AC becomes equal to 13+your Constitution modifier

Dragon Echoes

At 6th level, you learn to channel the echoes of your draconic patron. Whenever you cast a spell or make a spell attack, you gain a stack of Dragon Echoes. Dragon Echoes start at 0 when you roll initiative. You can have a total number of Dragon Echoes up to your charisma modifier. You can use your Dragon Echoes in the following ways:

 Fury of the Dragon: When you cast a spell or make a spell attack, you can spend any number of Dragon Echoes to infuse that spell or spell attack with draconic fury. The infused spell or spell attack deals the damage type of your draconic patron, and for each echo spent, it deals an additional point of damage.

 Wing Attack: As a bonus action, you can spend any number of Dragon Echoes to manifest large draconic wings and perform a wing attack. Each creature of your choice within 30 feet of you must succeed on a Dexterity saving throw equal to your Spell Save DC or take a number of d6’s of your draconic patron’s damage type equal to the total number of Dragon Echoes spent and be knocked prone. You can then fly up to 5 feet per dragon echo spent without taking an opportunity attack to another location.

Hardened Scales: As a reaction to taking damage, you can harden your scales to ward off damage until the start of your next turn. When this activates and while you remain in this state, whenever you take damage, you can spend one dragon echo to gain resistance to a single damage type for the triggering damage type. You may use the Hardened Scales feature a number of times equal to your proficiency bonus before requiring a short rest to recharge it.

You may use this ability a number of times equal to your proficiency bonus before requiring a short rest to recharge it

Draconic Essence

At 10th level, you deepen your connection with your draconic patron. You gain resistance to the damage type associated with the draconic patron you chose at 1st level. Moreover, you gain an additional way to spend Dragon Echoes:

Dragon Breath: As an action, you can spend any number of dragon echoes to unleash your breath attack. Your breath attack is a cone, and the size of the cone increases by 20 feet per echo spent and deals 2d8 damage of your draconic patron’s type per echo spent + your Charisma modifier. All creatures within the cone must succeed on a dexterity saving throw against your Spell Save DC or take the damage, or half as much on a success.

Draconic Transformation


At 14th level, you manifest more powers of your draconic patron. For every 100 years that pass, you only age a single year. Your shape can’t be forcibly changed. You sprout wings that grant you a flying speed equal to your walking speed. You can create or dismiss these wings as a bonus action. You also gain immunity to the damage type of your draconic patron.

You also gain a tail, claws that sprout on one or both hands, and bite as natural weapons with the finesse property that you can use to make unarmed strikes. When you attack with these weapons, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. You can grow or retract any of these natural weapons as a bonus action. These natural weapons also are eligible to be pact weapons for you and may benefit from any boons or abilities that would benefit weapons. Moreover, any ability that benefits one of these weapons extends to the other two. These weapons also generate dragon echoes when you make attacks with them and you may change their damage type to the type specified by your patron.

  • The tail has a reach of 20 feet and does 2d8 magical bludgeoning and you may choose to knock a creature prone if you hit them with this weapon.

  • The bite does 2d10 magical piercing damage and an additional 4d6 of your draconic patron’s damage type.
  • The claws do 2d6 magical slashing damage and you may make an additional claw attack when you take the attack action with this weapon.

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