Base Class: Bard
Bards of the College of Skepticism always question the motivations of others. Their stories warn of treating anything at face value and the potential dangers of naivete. While usually seen as seeds of needless discontent in many communities, few value their cautious perspective, particularly those in positions of power where such ways of thinking are key to their survival. Bards of this college are known for their ability to create and discern deceptions and ruse, both physical and mental ones.
Made from the Homebrew version by Jaylon (homebrew.fandom dot com slash wiki/Bard_Colleges_(5e)
Skeptic Mind
3rd-level College of Skepticism feature
You can innately determine someone’s true intentions. When you make a Wisdom (Insight) check, you can treat a d20 roll of 7 or lower as a 8.
Doubtful Demeanour
3rd-level College of Skepticism feature
You always question the initial outcome of an action. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage or disadvantage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Suspicious Afterimage
6th-level College of Skepticism feature
You are able to make others doubt their initial observations. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll still fails, the inspiration provides an additional effect based on the roll the die was used for.
- Ability Check. After the failed roll, the creature can turn invisible for up to 1 minute or until it makes an attack or casts a spell.
- Attack Roll. After the failed roll, the creature can cast mirror image, without expending a spell slot or material components, which lasts until the start of its next turn.
- Saving Throw. At the conclusion of the creature's saving throw, it can immediately teleport up to 30 feet to an unoccupied space that it can see.
Questioning Inspiration
14th-level College of Skepticism feature
Your words are able to make others see what is truly in front of them. While a creature is holding your Bardic Inspiration die, it gains truesight out to a range of 10 feet.
In addition, as long as you have at least one use of your Bardic Inspiration remaining, you are always under the effects of the zone of truth spell. The 15-foot radius sphere is centered on you and moves with you. You can choose any number of creatures inside the sphere to be unaffected by the spell.
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