Fighter
Base Class: Fighter

The Bunny Descendant is a unique Fighter Subclass that embodies the legacy of the Easter Bunny inspired by the movie Rise of the Guardians. This fighter blends agility and magical prowess, with the ability to create enchanted eggs for both offensive and defensive purposes. With the power of spring magic, they can not only heal and protect allies but also execute explosive attacks to defeat enemies. 

 

Bunny's Agility

Your lineage grants you exceptional reflexes and the ability to move with the grace of a hare

Agile Movement

You gain a +10 bonus to your jump distance and height, and you can stand up from being prone using only 5 feet of your movement.

Nature's Acrobatics

You gain proficiency in the Acrobatics skill. If you are already proficient in Acrobatics, you can add double your proficiency bonus to checks made with it. This represents your innate ability to navigate through the natural world with ease, avoiding obstacles and threats with the nimbleness of your ancestor.

Egg-Magic Mastery

Starting at 3rd level, you have inherited the magical abilities of the Easter Bunny. You can use your action to create a magical egg and choose one of the following effects:

Healing Egg

You or an ally can consume the egg as a bonus action to regain hit points equal to 1d6 + your Fighter level

Egg Barrier

When you throw the egg on the ground, it creates a protective barrier in a 10-foot radius for 1 minute. The barrier grants half-cover to creatures inside it, providing a +2 bonus to AC and Dexterity saving throws against attacks and effects that originate outside the barrier.

At level 10
The radius of the barrier increases to 15 feet. Additionally, creatures within the barrier gain resistance to damage from ranged weapon attacks.

At level 15
The barrier now grants three-quarters cover, providing a +5 bonus to AC and Dexterity saving throws. Furthermore, the barrier grants resistance to all damage from spells cast from outside of it. This resistance only applies when the damaging spell originates from outside the barrier. Inside the barrier, full damage is sustained.

Egg Buff

Upon breaking the egg, a magical aura surrounds a single ally within 30 feet. The ally gains the benefits of the Bless spell for 1 minute without requiring your concentration. Additionally, the affected ally gains a temporary +1 bonus to AC and can add a d4 to one ability check of their choice during the duration.

At level 10
You can now target up to two allies, and the bonus to AC increases to +2. Additionally, each affected ally can add a d4 to one saving throw of their choice.

At level 15
The number of targets increases to three. The bonus to AC is now +3, and allies can add a d4 to one attack roll or saving throw per turn.

At level 20
Target up to four allies. The AC bonus increases to +4, and the bless effect now allows for rolling a d6 instead of a d4 for attack rolls and saving throws. Each ally also gains advantage on one ability check.

You can use this feature a number of times equal to half your Fighter level (minimum of 1). You regain all expended uses after finishing a long rest.

Hare-Raising Heroics

At 7th level, your combat style becomes as quick and lively as a hare in spring.

Hare’s Precision

Gain a +1 bonus to melee attack rolls. Like a hare spotting a carrot across the field, your strikes are quick and unerringly accurate.

Bunny Bounce

When you hit with a melee weapon, add an extra "bounce" of damage with an additional 1d4. It’s like the unexpected bounce of a bunny - swift and surprising.

Leap and Dodge

Increase your movement speed by 10 feet. When an enemy tries an opportunity attack, use your reaction to make like a hare and leap out of the way, imposing disadvantage on their attack roll.

Acro-bunny-tics

Gain proficiency in Acrobatics. If already proficient, double your proficiency bonus. Whether it’s dodging a swooping hawk or leaping over a log, your acrobatic skills are as impressive as a hare’s.

 

Hide-and-seek

Eggsplosive Suprises

Starting at level 10, you can channel the cunning and whimsy of the Easter Bunny's spirit, you've mastered the art of magical mischief with Eggsplosive Surprises.

With a flick of your wrist, you conjure ethereal eggs, You decide who among your allies can see these hidden traps, selecting a number equal to double your proficiency bonus, ensuring only chosen friends are privy to their locations, laying the groundwork for an unexpected upheaval. As foes unwittingly trigger these hidden delights, they're met with a blast of radiant or bludgeoning force, knocking them off their feet and halving their pace, turning the tide of battle with a mix of surprise and laughter. Each egg, a testament to your heritage, brings chaos to your adversaries while weaving joy and strategy into the fray.

Eggspertly Hidden

You magically create up to 3 “Eggsplosive Suprises” to specific points within 30 feet. These eggs blend into their surroundings, making them invisible to foes but noticeable to friends.

Surprise Shell Shock

Creatures stumbling on these hidden eggs trigger a “Shell Shock Blast.” Each foe within a 10-foot blast radius must make a Dexterity saving throw or take 3d8 radiant or bludgeoning damage, get knocked prone, and have their movement halved from the surprise.

Hare-larious Havoc

The eggs cause chaos among enemies, perfect for disrupting their plans and giving your allies the upper hand. They remain hidden and ready to spring for 10 minutes, until you decide to lay new traps, or until they fulfill their eggsplosive destiny.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Springtime Healing

 Egg of Rejuvenation

Starting at 15th level, you can create a special magical egg known as the “Egg of Rejuvenation.” This egg can be crafted during a short or long rest and is a symbol of hope and renewal. Once per long rest, as an action, you can present the Egg of Rejuvenation to a willing creature within 5 feet of him. The creature consumes the egg, and its effects are as follows:

  • At the start of each of the creature’s turns for the next 1 minute (10 rounds), it regains hit points equal to 2d8 + their Constitution modifier.
  • Any ongoing negative conditions affecting the creature are removed.

Not A Kangaroo, Mate!

At level 18 you fully embrace the legendary powers of your ancestor, becoming a master on the battlefield. Your presence alone shifts the tide of battle, and your actions inspire awe.

Easter Aura

As an action, you activate an aura with a 30-foot radius that lasts for 1 minute. Allies within this aura gain a +3 bonus to attack rolls, damage rolls, and saving throws, inspired by your heroic presence.

Mystical Hops

When you use your bonus action to teleport up to 30 feet to a location you can see, you create a burst of magical energy at the point you leave and the point you arrive. 
Upon teleporting, choose one of the following effects for each burst: 

Healing Burst
Allies within 10 feet of the burst point regain hit points. The healing could be significant, like 2d8 + your Fighter level, reflecting the rejuvenating power of your magic.
Damage Burst
Enemies within 10 feet of the burst point take radiant or bludgeoning damage (your choice). The damage could be substantial, like 2d8 + your Fighter level, representing the disruptive force of your teleportation.

Activate this grandeur once per long rest, proving you’re a descendant from the Easter Bunny, not a kangaroo!

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