Base Class: Fighter
A master of any blade to cross their path
Crushing Strike
Starting when you choose this archetype at 3rd level, Your first strike deals an extra 1d4 bludgeoning damage and you knock the target 5 feet back.
Bladesmith
Upon choosing this archetype at 3rd level, you gain proficiency with Smith’s Tools and can use them to repair/craft weapons at half cost. You may draft and create new weapons (DM’s discretion). Some extremely experimental and intricate blades are only available through crafting.
Adept War Bladesman
When you choose this archetype at 3rd level, you learn combat abilities that enhance your wielding abilities; you can now reduce damage taken by half.
Limit: (4 times + Constitution modifier) per short rest.
Strike of the Adept
When you reach 7th level, you add 1d6 to your initiative. You can also change your weapon as a single object interaction on your turn.
Critical Blade
Upon reaching 10th level, you score a critical hit on a rolled 19 or 20.
Lightning Blade Strike
Starting at 15th level, you can attack once as a bonus action.
Vicious Blade
At 18th level, your blade attacks score a critical hit on a roll of 18-19-20, and you can attack again immediately after.
Brittle Critical
Upon reaching 18th level, whenever you score a critical hit on an attack with a blade, the damage inflicted on the target triples instead of doubling.
Combat Dash
Your walking/running speed increases by 10 feet
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