Base Class: Monk
The brawler are musclebound fighters of the realm. Using their might to inflict harm upon their enemies. They fight with their raw power and manipulate their enemies to their advantage.
Brawling Technique
Starting when you choose this feature at 3rd level, you have learned how to grapple your enemies when you attack with your fist. You also learned how to manipulate the grappled enemy to your advantage. When you hit an enemy with an attack, you can spend 1 ki points to try to grapple your enemy with advantage.
- It must succeed on a Dexterity or Strength saving throw to succeed, with disadvantage if the attack hits.
- It can’t take reactions until the end of your next turn.
Wholeness of Body
At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.
Excitement State
Beginning at 11th level, you can enter an excited state where you will regain 1 ki points every time you kill or knock an enemy unconscious.
The Backbreaker
At 17th level, you learned a lethal brawling technique. When you grapple an enemy, you can spend 3 ki points to lift an enemy that you are grappling and break their back with your knee. The creature must make a constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 bludgeoning damage ignoring resistance. If the creature dies, You can also do a performance check to terrify all enemies that can see you against the enemies wisdom saving throw.
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