Wizard
Base Class: Wizard

A Permanancer is someone who specializes in the art of making magical effects permanent. They master spells like Teleportation Circle and Private Sanctum, weaving their knowledge into lasting enchantments that endure beyond typical durations. These mages are sought after for creating secure havens and reliable means of transportation, making them invaluable in both defensive strategies and expedient travel across the realms. Some permanancers are positioned in castles and places of importance, to cast and prolong defensive glyphs, wards, and arcane locks.

Prolonged Spells

2nd-level Permanency feature

When you cast a spell that has a duration of 1 minutes or longer, you can double its duration, to a maximum of 36 hours. Two spells can be affected by this at a time.

Whenever one of your spell effects is targeted by dispel magic, the caster must beat your spellcasting DC instead of the normal DC for the spell's level.

 

Enhanced Concentration

2nd-level Permanency feature

Add your intelligence modifier to constitution saving throws made to maintain concentration on spells.

Efficient Arcanist

6th-level  Permanency feature

When casting any spell that can be made permanent by recasting some number of times, you can make the spell permanent by recasting it for one week. Additionally, you may cast such spells with only half the value of material components listed in their spell description. 

Additionally, The cost of the material components of Glyph Of WardIng is reduced by half.

Stalwart Focus

10th-level Permanency feature

When you make a constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.

Weave Residual

14th-level Permanency feature

when you end a concentration spell cast using a spell slot at will or the spell duration ends, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast.

Additionally, You gain expertise in arcana

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