Fighter
Base Class: Fighter

You have been bestowed the knowledge of yesterday and the strength of tomorrow. This power is all thanks to a piece of the legendary hero, "The God of Bloom, Traição." You have acquired one of the few pieces of his original armor, which has granted you his boon. You will fight whatever stands in your way to rise to the top and prove to yourself that you are his greatest soldier, no matter who or what crosses your path. You are granted powers that may even seem like magic, abilities that shouldn't be possible for a simple swordsman. They seem as if they are techniques from people such as rangers and rouges, but are nothing more than simple techniques you have picked up from your travels... right? Well whatever the reason, you are you at the end of the day. Until the voices get louder, then you may not be sure if you'll be the same tomorrow or if you were the same yesterday.

Unnatural Tracking

You have gained a quick wit and can follow others' movements well, too well. When you witness a class-specific martial feature such as rage or sneak attack within the last 24 hours, you can copy it for one minute. They are as strong as the person using them. You may only copy one ability at a time and cannot switch out until the one minute has passed. You cannot copy subclass features.

The Pain of Tomorrow

You attack so swiftly and precisely that your opponent won't feel the pain until it's too late, have you always been able to move this quickly? You can use your action to attack someone within 5 feet of you. When you do this you end up on the space opposite of the one you are on. (If someone else is in that space you must make an athletics check contested with their acrobatics/athletics, which they can choose to fail, and if they fail they are placed where you were. If they succeed, you do not act and no charges are used.) Moving after this movement does not provoke opportunity attacks. Once you do this you begin to concentrate as if on a spell. For every turn you are concentrating on this feature, including the turn you activate it, you add 1d8 slashing damage up to double your fighter level. If your concentration is broken then the feature ends and you deal half the damage. If you choose to willingly end this concentration you deal the full damage. While concentrating you may not take the attack action, or your concentration will be broken. You can use this feature a number of times equal to your proficiency bonus.

False Memories

You are filled with knowledge of things you have never known, though they feel as if they were simply second nature. As if you have seen all of it before, you can use your reaction to gain advantage on a saving throw or impose disadvantage on an opponent attacking you. You can use this feature 3 times per short rest.

Visions of the Past

The world starts to twist and weave around you, your senses are being overloaded beyond what you can handle, this isn't right. you gain your choice of a new way to see the world but beware of the consequences. The longer you use these senses the more your head pounds and pounds. At the beginning of each turn after the first 2 you activated this feature are using this feature you begin to take 1d12 psychic damage. You can not mitigate this damage in any way. If you are downed while this is active you roll death saving throws at disadvantage. You can activate and deactivate this feature using a bonus action, though the amount of turns until you begin to take damage does not go down until you take a long rest.

 

To feel the world shake beneath you as if you were connected to it.

You feel every movement around you, you and the earth are one. You gain tremor sense out to a range of 60ft.

To hear any slight movement as if you could see without your eyes.

Your hearing has been heightened to unbelievable levels. You gain blind sight out to 30ft.

To pierce through any shadows as if there were no such thing as darkness.

Your eyes pierce through all light and shadows as if everything was simply lit up all the same. You can see through normal and magical darkness, as well as any other obscuring effects that would not allow you to see through them up to a range of 120ft. 

To see through the veil of our world as if there were no boundaries.

You can see the seams in how the world is made, as if walls were never there. You gain the ability to see through solid objects out to a range of 30ft.

The Man of Today

The voices have reached a crescendo and you have become one with the voices of Yesterday and Tomorrow, We are all one in the end after all. At the start of each day, you may take any amount of points from one of your base stats and assign them elsewhere. Your stat's reset back to normal and you cannot raise the same stat the next long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2024 9:16:18 AM
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1/19/2024 9:23:50 AM
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