Base Class: Monk
From your years of fighting you've gained a heavy weight on your shoulders from all of those who you've inspired and fought for. Through all of the fighting in your life you've gained the title of God of War, this doesn't mean you are divine by any means, but many people believe in you and that's all you need. Your Ki has shaped itself to fit perfectly for the brutal nature of war and you will allow none to stop you.
Combat of War
At the 3rd level you are able to go between two stances Boxing and Muay Thai. You can swap between the 2 as a bonus action costing a Ki point or at a short rest. Each stance has their own moves and can only be used while the stance is active.
Boxing Techniques
Flash: As an action you can expend 2 Ki points allowing you to strike a single opponent 6 times. You may choose one of three things to happen depending on how many strikes you hit. On 2 you can choose to make the target do a DEX save or have their item shoot out of their hand, on 4 you can choose to have a plus 3 to hit and a plus 3 to damage to the target till the start of your next turn, or at 6 hits you make the target have disadvantage on STR and CON saving throws. You can only choose one and you cannot attack as a bonus action after use.
Hook: When doing an unarmed strike you can declare it a hook at the cost of a Ki point. If the attack hits the target must do a CON saving throw or be knocked prone.
Uppercut: When doing your last unarmed strike of your turn you can declare it an uppercut costing a Ki point. If the attack hits the damage is considered critical and the target must do a CON saving throw or be deafened for 1 minute.
Muay Thai Techniques
Clinch: When doing a grappling attempt you can expend 1 Ki point to make it a clinch. When doing so you can use your acrobatics instead of athletics, whatever skill you use you have advantage on it. If the target is grappled then all of your attacks have advantage and your critical hit range is increased to 17-20.
Roundhouse Kick: When doing a unarmed strike you can declare it a roundhouse kick at the cost of a Ki point. If it hits the target takes an extra martial die of thunder damage and is sent 10 feet back, you may move into a free spot without triggering opportunity attacks. If the target is deafened they are considered vulnerable to the thunder damage.
Leg Kick: When doing an unarmed strike you can declare it a leg kick. If it hits the target loses half of their movement speed for 30 seconds.
War Counter
As a reaction you are able to use Counters. Depending on your stance you are able to use different counters.
Boxing Counters
Jolt Counter: If an opponent misses a melee attack on you, you can expend 1 Ki point to attempt a jolt counter. You make a melee strike against them if it hits it does critical damage and deals an extra 5 damage.
Weave: If an opponent makes an attack against you, you can expend 1 Ki point to increase your AC by your proficiency bonus till the start of your turn.
Muay Thai Counters
Front Kick: If an opponent either enters your range or attempts to attack you, you may expend 1 Ki to attempt a front kick. If it hits, it stops the opponents attack and sends them back 10 feet.
Crushing Elbow: If an opponent hits you, you can expend 1 Ki point to become resistant to that type of damage. Right after being hit you may attempt an elbow, if it lands its an auto critical and deals an extra 10 damage.
God Glow
Your mastery of your fighting style as shown itself in a devastating attack known as God Glow.
When taking the attack action you can expend 4 Ki points to do an unarmed strike known as God Glow. It acts as a normal unarmed strike but if it hits it deals your normal unarmed strike damage + 5d martial arts die. Also on hit the target must do a CON saving throw or be deafened, take 1 point of exhaustion, sent 10ft back and is knock prone these effects lasts for 30 seconds. You take 1 martial die worth of damage upon hitting the attack.
General's Determination
Your unyielding determination and will have bleed into your Ki allowing you to let loose and release 110% of your might becoming an unstoppable being a true being of war.
At the cost of 2 Ki points and a bonus action for 1 minute you gain these effects.
- Being able to use both stances moves at the same time
- If a feature costs Ki, it now costs 1 less Ki point (minimum of 0)
- You deal an extra martial die of force damage.
- You are immune to the charmed and frightened effect.
- You have advantage on DEX saving throws
If you are hit while this is active you must do a concentration saving throw
General Determination
At the cost of 2 Ki points and a bonus action for 1 minute you gain these effects
- Being able to use both stances moves at the same time
- If a feature costs Ki, it now costs 1 less Ki point (minimum of 0)
- You deal an extra martial die of force damage.
- You are immune to the charmed and frightened effect.
- You have advantage on DEX saving throws
If you are hit while this is active you must do a concentration saving throw
Normal Form
Just your Normal Form
War's Burdens
As an action you can expend 3 Ki points and channel all of the burdens you bare into your fists. You are able to attack as many times as you can until you miss or the target dies. While this is active every attack has a +3 to hit and has advantage. You may only attack one target with this technique
Previous Versions
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1/19/2024 6:58:51 PM
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1/21/2024 2:26:22 AM
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Coming Soon
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