Base Class: Rogue
Despite the flourishing diversity and universal sapience of mortalkind, the overwhelming majority of societies incorporate a fear of an existential other as a prominent aspect of their cultural identity. Whether it's a different ideology like the Ilithid Empire's hatred of Chaos, or an arbitrary disgust towards a certain demographic, such as the treatment of the so-called "monstrous" species, discrimination is a persistent and subtle evil corrupting most civilizations.
You are one of those outcasts, whether through birth or happenstance. Having fell through the cracks of society, you had to learn new skills in order to escape the bottom of said cracks, scraping and clawing up to reach the standard of living you were denied. Throughout your struggle for survival, you shed the notions of honor and respectability, as camaraderie in face of adversity and pragmatism are the values that have saved you from the abyss.
Now, you are equipped with talents that will keep you and your friends safe from the same violence that has defined your life.
(This subclass was inspired by one of the webcomic Aurora's protagonists, Falst)
Stow the Crisis and Think It Through
By 3rd level, necessity has taught you how to be effective with what little you have through sheer determination. You can now deal Sneak Attack damage with any weapon, as long as it does not have the heavy or special properties, as well as unarmed strikes.
Love Being Hunted For Sport
Starting at 3rd level, due to living as an outcast for so long, you know how to behave in order to survive a hunt - as the prey. When you and your party have to make a group Stealth check, your allies can use your bonus to Stealth instead of their own.
In addition, if an attack deals damage equal to double your remaining hit points or more, you are considered resistant to its damage, and critical hits only deal you one death saving throw failure.
Wanna Make This About You?
As a result of the years you’ve spent being constantly hunted, you’ve learned how to disable your enemies' offensive abilities. Starting at 9th level, when you deal Sneak Attack damage to a hostile creature, you may choose to forgo three of your Sneak Attack dice. If you do so, you gain the following actions if the target attacks you within the next minute, in function of the nature of the attack targeting you:
- Ranged weapon attack: Before your enemy makes their attack roll, roll 3d6. As a reaction, you can move up to a number of feet equal to the number you just rolled right before the attack fires off. If you end this movement behind half-cover, it becomes three-quarters cover for this attack only. The range of the attack is recalculated after the movement; If your movement ends with you out of range, the attack is still made as if it was a long range attack.
- Melee weapon attack: On your next turn, you can use your Cunning Action to make a melee attack. If your target's initial attack failed, you have advantage on all attack rolls against them until the end of your turn.
- Spell: As a reaction, you can disrupt the casting of your enemy. Roll 3d6. The caster must succeed on a Concentration check (DC 10 or the number rolled, whichever is higher). On a failure, the spell fails, the caster wastes their action, but not any resource used in the casting of the spell, and you can move up to half your speed in their direction.
Obviously Very Good At Making Friends
At 13th level, your focus on survival lets you keep your allies from getting hurt. When you and one ally within 10 ft of you are hit by an attack or damaging area of effect, you can use your reaction to give them the benefits of your Uncanny Dodge or Evasion features.
In addition, you can use your Cunning Action to give one ally within 5 feet of you advantage on a saving throw of your choice. You must call what ability the saving throw will use on your turn.
Someone Has To Be Tactical About This
When you reach 17th level, your vigilance is at its peak. You gain two additional reactions per round. Those reactions can only be used for another feature from this archetype.
Additionally, if you start the round surprised, you can use one of your reactions to act normally.
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