Warlock
Base Class: Warlock

Maybe your dreams became entangled with the creature's, leaving your waking mind at its mercy, or maybe you stumbled into a lair that was never supposed to be found. In exchange for your continued existence, you've entered into a pact to protect the secrets of the Greatwyrm, a dragon beyond ancient with the powers of a demigod. The Greatwyrm offers a taste of its immense power in exchange for services in the mortal world, normally relating to keeping its existence a secret. You may be tasked with erasing all knowledge and rumors of the lair where it sleeps or with enacting the Greatwyrm's will so that it does not have to emerge.

Your Greatwyrm patron can have any type of chromatic, metallic, or gemscale lineage and any alignment appropriate for the world you are playing in. A Greatwyrm has ascended so far above its related dragons that it might not act as a normal dragon. At the DM's discretion, the Greatwyrm may be a patriarch or matriarch to many other dragons of its kind, or in its wisdom, it may have completely withdrawn into solitude and have aims that sometimes run counter to those of its kin. The Greatwyrms may actually be more aligned with the goals of a god who exalted them to their demigod status.

Expanded Spell List

1st Level Greatwyrm Feature

The Greatwyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Greatwyrm Expanded Spells
Spell Level Spells
1st  Command, Thunderwave
2nd   Enlarge/Reduce, Scorching Ray
3rd   Lightning Bolt, Slow
4th   Resilient Sphere, Wall of Fire
5th   Cloudkill, Cone of Cold

 

* If you have access to Xanathar's Guide to Everything,  then you may substitute one of the 2nd level spells for Dragon's Breath. If you have access to Fizban's Treasury of Dragons, then you may substitute one of the 5th level spells for Summon Draconic Spirit.

Greatwyrm Lineage

1st Level Greatwyrm Feature

Choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Greatwyrm Lineage
DRAGON DAMAGE TYPE

Black

Acid

Blue

Lightning

Green

Poison

Red

Fire

White

Cold

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Silver

Cold

Amethyst

Force

Crystal

Radiant

Emerald

Psychic

Sapphire

Thunder

Topaz

Necrotic

Amethyst Greatwyrm

Force

Black Greatwyrm

Acid

Blue Greatwyrm

Lightning

Brass Greatwyrm

Fire

Bronze Greatwyrm

Lightning

Copper Greatwyrm

Acid

Crystal Greatwyrm

Radiant

Emerald Greatwyrm

Psychic

Gold Greatwyrm

Fire

Green Greatwyrm

Poison

Red Greatwyrm

Fire

Sapphire Greatwyrm

Thunder

Silver Greatwyrm

Cold

Topaz Greatwyrm

Necrotic

White Greatwyrm

Cold

Forked Tongue

1st Level Greatwyrm Feature

You gain the ability to speak, write, and read Draconic.

Dragon's Eye

1st Level Greatwyrm Feature

Your patron grants you the eyes of an apex predator. As a bonus action, you may place a mark on a single target at a time which lasts up to 1 hour, until the target dies, or until you are incapacitated or reduced to 0 hit points. Each time you hit the target with an attack, it takes an extra 1d6 damage of the element associated with your Greatwyrm patron from the chart below. While the marked creature is within 1 mile of you, you know its exact location, and you can still see it clearly if it turns invisible or is obscured by a liquid or gas. In addition, you cannot be charmed or frightened by the marked creature.

You may use this feature once per long rest, and you gain an additional usage at 6th, 10th, and 14th levels.

Enchanted Scales

6th Level Greatwyrm Feature

You are given magical scales which may invisibly cover you. Alternatively they might be permanently visible and translucent or only appear when they are protecting you from damage. You gain resistance to your patron Greatwyrm's element. In addition, whenever you take damage of that type, you may use your reaction to deal force damage equal to 2d8 plus your Charisma modifier back to the enemy that damaged you.

Select Resistance for Enchanted Scales

This is a hidden feature to apply the proper damage resistance from Enchanted Scales automatically.

Amethyst

You gain resistance to force damage.

Black

You gain resistance to acid damage.

Blue

You gain resistance to lightning damage.

Brass

You gain resistance to fire damage.

Bronze

You gain resistance to lightning damage.

Copper

You gain resistance to acid damage.

Crystal

You gain resistance to radiant damage.

Emerald

You gain resistance to psychic damage.

Gold

You gain resistance to fire damage.

Green

You gain resistance to poison damage.

Red

You gain resistance to fire damage.

Sapphire

You gain resistance to thunder damage.

Silver

You gain resistance to cold damage.

Topaz

You gain resistance to necrotic damage.

White

You gain resistance to cold damage.

Wyrm Heart

10th Level Greatwyrm Feature

The resistances of a great dragon are legendary, and yours are quite good. When you fail a saving throw, you may attempt it once more, adding your proficiency bonus to the second attempt. You may do this a number of times equal to half your proficiency bonus, rounded down. You regain all expended uses when taking a long rest.

Draconic Form

14th Level Greatwyrm Feature

Extended use of your patron's powers have readied your mortal flesh to accept the ultimate gift. You may cast Draconic Transformation on yourself for no cost. Additionally, you gain a number of temporary hit points equal to two times your Warlock level when you cast this. While any of the temporary hit points from this feature remain, you do not need to make concentration checks to maintain the form, but it will end if you are incapacitated. You must take a long rest before using this feature again.

* If you do not have access to Fizban's Treasury of Dragons, this allows you to transform for 1 minute, using concentration, as a bonus action. You gain 30 feet of blindsight, wings and a fly speed of 60 feet, and a breath weapon which may be used as a bonus action, including on the bonus action used to transform. The breath weapon is a 60 foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much damage on a successful one.

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