Base Class: Warlock
Maybe your dreams became entangled with the creature's, leaving your waking mind at its mercy, or maybe you stumbled into a lair that was never supposed to be found. In exchange for your continued existence, you've entered into a pact to protect the secrets of the Greatwyrm, a dragon beyond ancient with the powers of a demigod. The Greatwyrm offers a taste of its immense power in exchange for services in the mortal world, normally relating to keeping its existence a secret. You may be tasked with erasing all knowledge and rumors of the lair where it sleeps or with enacting the Greatwyrm's will so that it does not have to emerge.
Your Greatwyrm patron can have any type of chromatic, metallic, or gemscale lineage and any alignment appropriate for the world you are playing in. A Greatwyrm has ascended so far above its related dragons that it might not act as a normal dragon. At the DM's discretion, the Greatwyrm may be a patriarch or matriarch to many other dragons of its kind, or in its wisdom, it may have completely withdrawn into solitude and have aims that sometimes run counter to those of its kin. The Greatwyrms may actually be more aligned with the goals of a god who exalted them to their demigod status.
Expanded Spell List
1st Level Greatwyrm Feature
The Greatwyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Greatwyrm Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Command, Thunderwave |
| 2nd | Enlarge/Reduce, Scorching Ray |
| 3rd | Lightning Bolt, Slow |
| 4th | Resilient Sphere, Wall of Fire |
| 5th | Cloudkill, Cone of Cold |
* If you have access to Xanathar's Guide to Everything, then you may substitute one of the 2nd level spells for Dragon's Breath. If you have access to Fizban's Treasury of Dragons, then you may substitute one of the 5th level spells for Summon Draconic Spirit.
Greatwyrm Lineage
1st Level Greatwyrm Feature
Choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.
Greatwyrm Lineage
| DRAGON | DAMAGE TYPE |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Green |
Poison |
|
Red |
Fire |
|
White |
Cold |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Silver |
Cold |
|
Amethyst |
Force |
|
Crystal |
Radiant |
|
Emerald |
Psychic |
|
Sapphire |
Thunder |
|
Topaz |
Necrotic |
Amethyst Greatwyrm
Force
Black Greatwyrm
Acid
Blue Greatwyrm
Lightning
Brass Greatwyrm
Fire
Bronze Greatwyrm
Lightning
Copper Greatwyrm
Acid
Crystal Greatwyrm
Radiant
Emerald Greatwyrm
Psychic
Gold Greatwyrm
Fire
Green Greatwyrm
Poison
Red Greatwyrm
Fire
Sapphire Greatwyrm
Thunder
Silver Greatwyrm
Cold
Topaz Greatwyrm
Necrotic
White Greatwyrm
Cold
Forked Tongue
1st Level Greatwyrm Feature
You gain the ability to speak, write, and read Draconic.
Dragon's Eye
1st Level Greatwyrm Feature
Your patron grants you the eyes of an apex predator. As a bonus action, you may place a mark on a single target at a time which lasts up to 1 hour, until the target dies, or until you are incapacitated or reduced to 0 hit points. Each time you hit the target with an attack, it takes an extra 1d6 damage of the element associated with your Greatwyrm patron from the chart below. While the marked creature is within 1 mile of you, you know its exact location, and you can still see it clearly if it turns invisible or is obscured by a liquid or gas. In addition, you cannot be charmed or frightened by the marked creature.
You may use this feature once per long rest, and you gain an additional usage at 6th, 10th, and 14th levels.
Enchanted Scales
6th Level Greatwyrm Feature
You are given magical scales which may invisibly cover you. Alternatively they might be permanently visible and translucent or only appear when they are protecting you from damage. You gain resistance to your patron Greatwyrm's element. In addition, whenever you take damage of that type, you may use your reaction to deal force damage equal to 2d8 plus your Charisma modifier back to the enemy that damaged you.
Select Resistance for Enchanted Scales
This is a hidden feature to apply the proper damage resistance from Enchanted Scales automatically.
Amethyst
You gain resistance to force damage.
Black
You gain resistance to acid damage.
Blue
You gain resistance to lightning damage.
Brass
You gain resistance to fire damage.
Bronze
You gain resistance to lightning damage.
Copper
You gain resistance to acid damage.
Crystal
You gain resistance to radiant damage.
Emerald
You gain resistance to psychic damage.
Gold
You gain resistance to fire damage.
Green
You gain resistance to poison damage.
Red
You gain resistance to fire damage.
Sapphire
You gain resistance to thunder damage.
Silver
You gain resistance to cold damage.
Topaz
You gain resistance to necrotic damage.
White
You gain resistance to cold damage.
Wyrm Heart
10th Level Greatwyrm Feature
The resistances of a great dragon are legendary, and yours are quite good. When you fail a saving throw, you may attempt it once more, adding your proficiency bonus to the second attempt. You may do this a number of times equal to half your proficiency bonus, rounded down. You regain all expended uses when taking a long rest.
Draconic Form
14th Level Greatwyrm Feature
Extended use of your patron's powers have readied your mortal flesh to accept the ultimate gift. You may cast Draconic Transformation on yourself for no cost. Additionally, you gain a number of temporary hit points equal to two times your Warlock level when you cast this. While any of the temporary hit points from this feature remain, you do not need to make concentration checks to maintain the form, but it will end if you are incapacitated. You must take a long rest before using this feature again.
* If you do not have access to Fizban's Treasury of Dragons, this allows you to transform for 1 minute, using concentration, as a bonus action. You gain 30 feet of blindsight, wings and a fly speed of 60 feet, and a breath weapon which may be used as a bonus action, including on the bonus action used to transform. The breath weapon is a 60 foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much damage on a successful one.
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Posted May 26, 2024I'm currently playing an oath of conquest paladin who got his powers from a dragon and I wanted to multi class into some other class but no classes besides sorcerer have a fitting subclass for my character. This really helped me thank you (and its pretty offensively good which my character is all for)