Base Class: Rogue
You use your sexual energy to gain an advantage over those around you.
Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Dazzling Personality
At 3rd level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature’s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.
If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can’t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.
If you succeed on the check and the creature isn’t hostile to you, it is charmed by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.
Persuasive Words
At the start of the 9th level, you can sometimes cause another humanoid creature to suffer an attack meant for you. When you are targeted by an attack while there is a creature within 5ft of you, you can make a Charisma (persuasion) roll as a reaction to have them take the attack themselves. On a successful roll the creature and you swap places and they get hit taking the damage meant for you. There is no lasting effects to the persuasion. If the target is an enemy they will go back to being hostile towards you.
Charming Manipulator
Each long rest you gain the ability to make an attempt at turning an enemy to fight by your side. Roll for a Charisma (persuasion) check, on a successful roll the target will fight for 10 minutes, or until you attack them or they are 60 ft away from you. On a failed roll the target resists your advances and targets you next turn, no matter what.
Irresistible Aroma
After a long rest you gain the ability to spread an aura of love in a 30ft radius around you. While in this radius targets are utterly in love with you and gain disadvantage on Wisdom (Perception and insight checks). You gain advantage on all Charisma and Dexterity (sleight of hand) checks. If someone becomes hostile to you while the feature is in effect then all those effect fight on your behalf. This can be used twice every long rest. If a target leaves the aura then the effect ware off.
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