Base Class: Rogue
In the chaotic dance of battle, the Commander Rogue emerges as a strategic mastermind, orchestrating the flow of combat with precision and finesse. These rogues are not just skilled thieves and assassins; they are natural leaders who excel at turning the tide of battle through tactical insight and strategic commands.
Commanding Strike
At 3rd level, you gain the ability to lead with decisive authority. As an action, you can grant an allied creature within 30 feet of you an extra action on their turn. This extra action can be used for an Attack action, Dash action, Dodge action or Disengage action.
Tactical Awareness
Starting at 3rd level, when you haven't moved during this turn, you can use your bonus action to give an ally movement on your turn. When you use Tactical Awareness, the target ally can move up to their movement speed on your turn, this movement does not provoke opportunity attacks. After you use the bonus action, your speed is 0 until the end of the current turn.
Defensive Maneuver
Starting at 9th level, your mastery of battlefield tactics extends to protecting your allies from harm. As a reaction when an ally within 30 feet of you is hit by an attack, you can grant that ally resistance against the damage from that attack. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after finishing a long rest.
Tactical Synergy
Beginning at 13th level, your mastery of battlefield coordination reaches new heights. When you use your Commanding Strike ability to grant an extra action to an ally, that ally can use your Sneak Attack feature if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and the target ally doesn't have disadvantage on the attack roll.
Masterful Commander
Starting at 17th level, your commanding presence on the battlefield reaches its zenith. You gain an additional bonus action that can only be used for Tactical Awareness. This allows you to further enhance your team's mobility and positioning, ensuring that your allies are always in the optimal position to strike or defend.
Previous Versions
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