Base Class: Fighter
You’ve honed your strength to the point you face every threat unflinchingly, now you use that strength in the aid of others.
As a Sentinel you’ve sculpted yourself into the ultimate shield for your fellow adventurers.
Brazen Defender
Brazen Defender, If a creature you can see is targeted by an attack you can use your reaction to move up to half your Movement Speed and redirect the damage onto yourself. Additionally, any following attacks made on that creature have Disadvantage until the start of your next turn.
Iron Wall
Iron Wall, You have Resistance to Bludgeoning, Piercing, and Slashing Damage while wearing Heavy Armor.
Stand Your Ground
Stand Your Ground, You have Advantage on any Save against being knocked Prone. Any effects that would move you in any way have the distance cut in half, if it is less than 5ft it is reduced to 0.
Adrenaline Surge
Adrenaline Surge, You can cast the Haste Spell on yourself. You can extend the Spell duration by taking a point of Exhaustion, you can do this multiple times and Exhaustion is applied when the Spell ends this only applies to the Haste Spell you cast. You can cast this your Proficiency Bonus number of times and you regain your uses on a Long Rest.
Bastion
Bastion, As a Bonus Action you may Guard a creature within 5ft of you, until the start of your next turn that creature uses your AC instead of their own as long as they remain within 5ft of you.
Impenetrable Shield
Impenetrable Shield, All Damage you take is reduced by 5, if this reduces the damage to 15 or lower instead reduce it to 0.
Comments