Base Class: Druid
Druids of the Circle of the Blood Moon are fierce guardians of the wilds. Their order gathers under the blood moon to share news and trade warnings. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster followed by their companion. The wilds is in the druid's blood.
Combat Wild Shape
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended
Bestial compromises
At 3rd level, you gain a bestial companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium or beast like monstrosity of Large or smaller that has a challenge rating of 1/2 or lower (the hawk, mastiff, panther, worg, and cockatrice as examples).
Primal Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Exceptional Training
Beginning at 10th level, on any of your turns when your beast companion doesn't attack, you can use a bonus action to command the beast to take the Dash, Disengage, Dodge, or Help action on its turn.
Monster Wild Shape
At 14th level, you can expend two uses of Wild Shape at the same time to transform into a bestial Monstrosity of a challenge rating of your druid level divided by 3 rounded down.
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