Base Class: Monk
Masters of ki, channeling it in ways yet undiscovered to afflict creatures in new ways by infusing each strike with their unique ways of fusing ki and combat
Ki Techniques
3rd level way of soul feature
You are a master of your ki, and as such can wield it in new ways that afflict your enemies with effects or new ways of striking to master your combat
Booming impact
When you make and attack, you can spend a ki point to make it a booming impact, if the attack lands then the target must make a con save against your ki save dc or be blinded and deafened by the wave of ki booming through their mind
Delayed strike
When you make an attack against a creature, you can spend 1 ki point to make it a delayed strike, where you divide the total damage by two, the first strike is immediate, and the second lands at the end of your turn simultaneously with all your other delayed strikes
Disarming strike
When you make an attack you can spend a ki point to make it a disarming strike, if the attack hits the creature must make a strength save against your ki save dc or drop one item in their hands of your choice
Forceful Impact
When you make an attack you can spend a ki point to make it a forceful strike, if the attack hits the target must succeed on a dexterity save against your ki save dc or be knocked prone
Piercing strikes
When you make an attack, you can spend a ki point to make it a piercing strike, allowing you to land your blow against the creature in front of you and one behind them
Wounding impact
When you make an attack you can spend a ki point to make it a wounding impact, if the attack lands the creature must make a constitution saving throw against your ki save dc or have disadvantage on attacks until the end of its next turn
Overflowing Ki
6th level way of soul feature
Your body pumps with ki, flowing in every vein like your own blood, you gain extra ki points equal to half your PB
Enhanced ki techniques
11th level way of soul feature
When using one of your ki techniques, you can expend a second ki point to enhance it, dealing extra damage or boosting its effects
Disarming strike
an enhanced disarming strike will allow you to fling the object you disarm up to 15 feet away from you
Delayed strike
An enhanced delayed strike makes the second hits deal an extra 1d4 force damage per delayed strike
Piercing strike
An enhanced piercing strike allows you to cause the ki to flit from the target you hit to another creature within 10 feet of them, making another attack and damage roll
Booming impact
An enhanced booming impact will deal extra thunder damage equal to a roll of your martial arts die
Wounding impact
An enhanced wounding impact will deal extra necrotic damage equal to a roll of your martial arts die
Forceful impact
An enhanced forceful impact will will deal extra force damage equal to a roll of your martial arts die
Perfected flow
17th level way of soul feature
As an action you can enter a state of being where your ki flows as naturally as breath in your lungs, overflowing with the energy, for the next minute your techniques cost is reduced by 1 (0 cost for normal, 1 cost for enchanced), and you regain 1 ki point at the start of each of your turns. Once you use this action it cannot be used until you finish a long rest
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