Fighter
Base Class: Fighter

A subclass focusing on cloning ones self and illusion spells.

Clone Self

As a bonus action, create a clone of yourself. This clone can take mental commands from you that can be as complex as you want. The clone has half your hp and -2 in all your stats and is unable to copy your magical items replacing them with their common counterpart. Your clones are considered illusions with their damage type being replaced with psychic, and when you are within 5ft of a clone they can take the damage for you as a reaction action. You can summon an amount of clones equal to your prof bonus every long rest.

Adept Illusionist

Learn 3 illusion spells of 3rd level or lower and the cantrip minor illusion. You gain 2 spell slots of 3rd level to cast these spells. During a long rest you may change your prepared spells, regain your spell slots on a long rest.

Mirror Swap

As a reaction when you are attacked you can swap places with one of your clones or as bonus action you can swap places with one of your clones. You can do this twice per short rest.

One Man Army

The amount of clones you can summon per long rest is now double your proficiency bonus. Additionally when you use your bonus action to summon a clone you can summon up to three clones.

Perfect Clones

Your clones now have health equal to you and your stats. As well as being able to copy magic items but are unable to give them to other creatures.

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