Base Class: Druid
Druids who follow the Circle of the Abyssal Depths draw their power from the mysterious and uncharted realms beneath the ocean's surface. These guardians of the deep sea are attuned to the secrets hidden in the darkest trenches and the enchanting wonders that lurk below. With a deep connection to the aquatic world, these druids become masters of water magic and defenders of the delicate balance within the ocean depths.
Deep Sea Aura
As a bonus action, create an aura extending in a 30-foot radius. While this aura is active, you and friendly creatures within the aura can swim through the air as if it were water, granting a flying speed equal to their walking speed. The aura's effects last 10 minutes and can be used once per short or long rest. At 6th level, the aura's radius increases to 60 feet; at 10th level, the duration increases to 30 minutes.
Aquatic Wildshape
You gain the ability to Wildshape into aquatic forms. Your circle taught you to turn into a Giant Crayfish or Giant White Moray Eel. While in these forms, you gain the ability to communicate with aquatic creatures as if you were speaking their language.
At level 6, you gain the shape of a Giant Lightning Eel and Giant Shark. At level 10, you gain the shape of a Giant Crocodile and a Hulking Crab.
Circle Spells
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Echolocation
You develop the ability to echolocate like many deep-sea creatures. This sensory ability allows you to perceive your surroundings and locate creatures, even in the darkest depths of the ocean. While in your Aquatic Wildshape forms, you gain blindsight up to a range of 60 feet.
In addition, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Tidal Control
As an action, you can use a Wildshape charge to do one of the following.
Tidal Surge: You summon forth a wave that travels forward 15ft, dealing damage 2D6 bludgeoning plus your druid level and pushing back all enemies in its path 10ft.
Tidal Pool: You summon forth a whirlpool from a point you can see and assail all creatures within 10 feet of that point. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 1d10 bludgeoning damage and has its walking speed reduced to 5ft until its next turn. On a successful save, the creature takes half damage but suffers no other effect.
Tidal Burst: You summon forth a wave that erupts from you and batters all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 bludgeoning damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage but suffers no other effect.
Maw of the Deep
Starting at 14th level, you learn a profane ritual to unleash an abyssal horror onto the field. You select a point within 60ft of yourself and create a 15ft wide portal to unleash an abyssal horror. The abyssal horror erupts from the portal dealing 10d10 cold and bludgeoning damage to all creatures within the area as well as halving the movement of targets in its radius. In addition, enemies within 5ft of the center of the portal when it spawns are stunned until your next turn.
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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