Sorcerer
Base Class: Sorcerer

You draw your power from your allies and the friends you make on your travels.

Friendship Spells

1st-level Friendship feature

You learn additional spells when you reach certain levels in this class, as shown on the Friendship Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a enchantment spell from the sorcerer, warlock, or wizard spell list.

Friendship Spells
Sorcerer Level Spells
1st heroism, shield
3rd warding bond, aid
5th beacon of hope, haste
7th freedom of movement, greater invisibility
9th telepathic bond, mass cure wounds

Friendship is Magic

1st-level Friendship feature

Your connection to your allies allows you to share your magical power with them. Spells you cast with the range of 'Self' now have the range of 'Touch', allowing these spells to buff your allies or originate from them. This range can be affected by the 'Distant Spell' metamagic ability. 

Blood Thicker than Water

6th-level Friendship feature

You can tap into your bond with your allies to refresh the magic within you. On a short rest, each of your allies may expend any number of hit dice. You regain sorcery points equal to the number of hit dice that are expended this way. You cannot have more sorcery points than your current level from this feature.

The Friends Made Along the Way

14th-level Friendship feature

You unlock great power from your bond with your allies. When you cast a spell, each of your allies may choose to expend their action for that round. For each ally that expends their action this way, increase the attack and save DC of that spell by 1. Once you use this feature you can not use it again until you complete a long rest.

Found Family

18th-level Friendship feature

You become the very soul of friendship that binds your allies together. Whenever you cast a spell that targets yourself or an ally, you may share the effects of that spell with any number of other allies by spending a number of sorcery points equal to the level of spell you cast for each ally you share it with. This still only expends a single spell slot and you are still only concentrating on a single instance of that spell, should it require concentration.

 

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