Barbarian
Base Class: Barbarian

Weather by a knowingly made choice or a forceful takeover, the wieldier of the Corrupted Fury has been tethered to a otherworldly eldritch being. This being grants its host life stealing and reality bending abilities in order to keep itself, and the host alive. The corrupted creature's body begins to alter and change, growing into a unimaginable horror. Their body begins to grow long tendrils and their body starts to turn black and purple. The very sight of them scars the memories of those who've been cursed to see.  The driving force of this bond is survival. The host mentality will slowly alter to become more animalistic and savage, and find better ways to live on until that is the only thought in their mind. Survive. 

Appendages of the Void

While raging, your body manifest otherworldly tendrils that hover around you and attack enemies. You can strike a creature within 5ft of you with a tendril as a bonus action. The tendril deals 1d4+STR modifier necrotic damage. You gain health equal to the damage dealt. This ability does not work against undead or constructs. This can be used a number of times equal to your proficiency bonus and all expended uses recharge on a short rest. This damage dice used with this ability increases to a d6 at 6th level, a d8 at 10th level, and a d10 at 14th level. 

Boons of the Otherworldly Bond

Beginning at 6th level, you no longer need to hold a physical weapon. As a bonus action, you may summon a weapon you are proficient with to your hand. The weapon is formed from psionic energy and deals psychic damage in place or its normal damage type. This weapon can not be dropped, taken, or damaged in anyway. Additionally, as the bond with the eldritch powers increase your body continues to change. When you activate your Rage, you gain resistance to Necrotic and Psychic damage.   

Reality Displacement

As a defense tactic, using your eldritch abilities can forcefully bend reality to your benefit allowing you to change your location with another creature. This rip in reality also causes a forceful pulse that damages the attacker if they were nearby. 

 When an attack is made against you, as a reaction, you may choose a creature within 30ft you can see and swap locations with them. They are then targeted by the attack. If the attacking creature was within 5ft of you, they take 2d10 force damage.

Visage of the Eldritch Horror

You gaze into the eyes of an enemy and force unimaginable thoughts of horror that could drive a creature to insanity. 

As an action, you can pick one creature within 60ft of you. The creature must make a Wisdom saving throw against your save DC = 8 + prof bonus + Constitution Modifier. On a fail the creature is incapacitated until the end of your next turn. Additionally, for one minute the creature has disadvantage on attacks against you and takes psychic damage equal to your proficiency bonus. This effect ends if you attack the creature, or if the creature is at any point more than 60ft away. You may use this feature a number of times equal to your proficiency bonus and regain all expended uses after a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2024 10:27:17 PM
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