Base Class: Paladin
Tenets
Exert Ri-an's Will. Through your actions you will work to further the Queens' goals and serve her people.
Preserve the Wilds. The jungles and wilds surrounding them are the birth place of the power that now fuels you and your oaths, their safety and preservation is only second to the Queen's direct orders.
Be Radiant. All denizens of the jungle have looked up to the Queen and her majesty at one point in their life, you are an extension of her glory. Act in a manner to maintain her reputation as firm but forgiving.
Create Compromise. The peoples of the jungle are vast and different, you should be a beacon of peace and togetherness for all to see. Seek to find a solution that benefits all equally.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Fey Emissary. Those within Ri-an's service are expected to be as diplomatic as they are powerful. When making either a persuasion or intimidation check you may exhaust a use of channel divinity to add 2d4 to the roll. This ability must be used before the outcome of the check is determined.
Burst of Flowers. You are so suffused with the power of Queen Ri-an that you may call upon it to harm your foes. As an action, you present your holy symbol, and each creature of your choice up to your charisma modifier within 10ft of you must make a wisdom saving throw against your spell save DC as a ring of beautiful and vibrant flowers spread around you. On a failed save the target is charmed by you, while charmed by this effect the creature is incapacitated and has a speed of zero. This effect last for up to ten rounds and the target may repeat the save at the end of their turn to end the effect on them. This effect ends if it takes any damage or if any other creature uses an action to shake them awake. A successful save ignores the effects.
Oath Spells
You gain oath spells at the paladin levels listed.
Emissary of the Queen Spells
Paladin Level | Spells |
---|---|
3rd |
|
5th |
borrowed knowledge , crown of madness |
9th |
speak with plants, summon fey |
13th |
freedom of movement, guardian of nature |
17th |
awaken, steel wind strike |
Aura of Growth
Beginning at 7th level, plants seem to grow naturally in your presence to slow those whom would stand against you. Hostile creatures within 10 feet of you treat the area around you as difficult terrain, this aura can effect an amount of creatures up to your Charisma modifier.
At 18th level, the range of this aura increases to 30 feet.
Champion of Spring
Starting at 15th level, you have grown so adjusted to the aura of the Queen that decay no longer effects you, you gain resistance to necrotic damage. Even your attacks have taken on aspects of spring, once per turn you are able to deal an additional 1d6 as part of a melee weapon attack and can reduce the targets speed by half.
You also are able to treat any difficult terrain in the wilds of the jungles as regular footing.
Avatar of Spring and Growth
At 20th level, you can assume the form of a true avatar of Queen Ri-an, skin covered in a layer of flowers that spreads across any weapons and armor held. Nearby plants bloom and take on beautiful colors and shapes in your aura's radius and your eyes swirl with the near infinite power of the fey realm.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Immunity to necrotic damage during duration
- Vine pull - As a Bonus action, a number of enemies up to your charisma modifier within your aura must succeed on a strength save equal to your spell save DC or be pulled 15ft directly towards you
- Any enemy pulled by the vines also takes 3d10+[Charisma Modifier] radiant damage
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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